Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Sakua: Of Rice and Ruin
Image via Nintendo

Sakuna: Of Rice and Ruin – Hands-on preview

Some personal growth.
This article is over 4 years old and may contain outdated information

Sakuna: Of Rice and Ruin sees you taking on the role of the titular Sakuna, a deity who is banished from her heavenly home after accidentally burning all of the sacred rice. Sakuna is something of a spoiled child, you see. She enjoys her powers, and her privilege, but doesn’t understand the concept of hard work, responsibility, or having to deal with the consequences of her actions.

Recommended Videos

So she is sent off to live with some mortals on an island inhabited by demons and monsters. There, she will learn the lessons that her parents were already intimately aware of, that life is hard, and times are tough. Luckily, her parents were a warrior god, and a harvest god, giving Sakuna a leg up when it comes to the game’s two main activities, growing crops and planting your gardening tools squarely into the heads of various monsters.

We were initially a little unsure of the dual mechanics. Solid platforming and interesting crop management seem to be pretty far from each other mechanically, but in the brief time we have spent with the game so far, it has been a pleasant surprise. The world of the game is filled with caves and tunnels you will need to explore. They are filled with assorted monsters to fight, obstacles to get around using your magic scarf that allows you to swing from the walls and ceiling, and lots of resources to find.

The combat is surprisingly deep, with various combinations, abilities, and tactics required to deal with different enemies, and it all flows together quite smoothly. You will need to be both quick and calculated to make it deep into some of the dungeons and find all the secrets that they contain. Back at the farm, you need to take care of crops, and also help to look after the mortals that you live with. They need food and resources, and in return can provide you with important features like building new weapons or tools.

The crop planting portion is also quite interesting. We expected a Stardew Valley-lite take on things, but it is actually much more focused and detailed than we could have imagined. Rice needs to be planted with a certain amount of clearance between the plants, and water levels need to be carefully maintained. You have to ensure there are no weeds in the rice field, and when harvest comes you need to dry the rice and hope the rain stays away so it doesn’t interfere with the process.

As a harvest goddess, Sakuna is directly effected by the quality of the rice, and each crop will be rated for yield, taste, aroma, aesthetic, stickiness, and hardness. The better the rice, the stronger you get. It is a very nice way to fuse the two systems together, makes sense thematically, and hints at the level of thought and care that has gone into the design of the game.

So far, our experience with Sakuna: Of Rice and Ruin is very positive, and we will be bringing you a full and detailed review of the title closer to release. At the moment, it seems like developer Edelweiss is on to a good thing here, but we don’t know yet if the systems are deep enough, and polished enough, to hold our interest throughout the entire game. We have high hopes, however.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Aidan O'Brien
Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.