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EA’s Jade Raymond Thinks Single-Player Is “Definitely Not Dead”

This article is over 6 years old and may contain outdated information

Despite the cancellation of the latest Star Wars single-player title and the closure of Visceral Games, Electronic Arts says it still believes in games with story modes and all the things that people like me love about rich solo campaigns.

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Despite the cancellation of the latest Star Wars single-player title and the closure of Visceral Games, Electronic Arts says it still believes in games with story modes and all the things that people like me love about rich solo campaigns.

In a recent interview with USGamer, Jade Raymond – who was producer for the original Assassin’s Creed and is now the head of Motive Studios, the team responsible for Star Wars: Battlefront II’s story mode – stated indeed that single-player games are “definitely not dead.”

Jade Raymond Thinks Single-player Game Is Not Dead

“They’re definitely not dead. I love story-based games, that’s sort of what I started out in. It’s what I always traditionally played,” she told USgamer. “I think there’s so much still to explore in terms of narrative games and new takes on them. And I think it’s something that’s in a sense the holy grail of games.”

“We still haven’t figured out what is a social narrative-based game, or what’s a story that can really exist as a service… So I think it’s really exciting how you can create a story that is compelling but can continue to live.”

As a gamer who loves single-player experiences, I’m ok with the idea that EA and any other publisher might be looking at ways to enrich these experiences and making them iterative to make them live longer.

At the same time, though, I agree none has found the perfect formula to achieve a balance between narrative/story-based content and what could be able to make that content iterative. Can Anthem achieve that once it releases in 2019? Considering it comes from BioWare, that’d look rather possible…


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