In a post issued on the official blog of the company, studio head Casey Hudson has made it clear that BioWare is just as focused on the single-player and story component of Anthem as it is on multiplayer.
In a post issued on the official blog of the company, studio head Casey Hudson has made it clear that BioWare is just as focused on the single-player and story component of Anthem as it is on multiplayer.
“We create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story,” said Hudson, who was the boss of the Mass Effect series during the course of the original trilogy.
“I think the reason people are concerned about whether these things are possible in a multiplayer game is because it just hasn’t been solved well before,” he said. “With Anthem, we’re taking this problem head-on and structuring the entire game design to provide a specific solution for this.”
“It’s true–we’re trying something really different here. Anthem represents one way to deliver innovation and new experiences in the spirit of our mission. We also have teams envisioning future BioWare games, and they’re designing approaches that are different from Anthem–including one that’s very Dragon Age. As we try new things, I hope that you’ll come on the journey with us, and continue asking questions that will help shape Anthem into something we’ll all love to play.”
While he didn’t have any particular to reveal at this stage, Hudson pointed out that we’ll learn more about this topic “very soon,” which is quite probably at the upcoming pre-E3 2018 EA Play media briefing.
Published: May 12, 2018 06:51 am