Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Ninja Theory Explains Why They Accepted Microsoft’s Acquisition Offer

This article is over 6 years old and may contain outdated information

Hellblade developer Ninja Theory finally broke their silence on joining Microsoft Studios and why they accepted the acquisition offer of Phil Spencer.

Recommended Videos

In a video release right after the Xbox E3 2018 media briefing, Ninja Theory discussed the surprising move of Microsoft, that has announced it is purchasing the once independent development team.

“When Microsoft approached us, it was totally unexpected and not something we were really looking to do,” said creative lead Tameem Antoniades, who led the vision behind DmC Devil May Cry, Enslaved, Heavenly Sword, and Hellblade.

Ninja Theory On Why They Accepted Microsoft's Acquisition Offer

“Nevertheless, they asked us what our goals and ambitions were as a studio in an ideal world, and so we said we wanted to free from the AAA machine and make games focused on the experience, not around monetisation.”

“We want to take bigger creative risks, and creative genre-defining games without the constant threat of annihilation. We want to make our own games our own way, and not be told what to make and how to make it, and above all, we want to protect our team, our culture, and our identity because that, in essence, is Ninja Theory.”

“I’m now convinced this is an opportunity for us to jump years ahead, to aim higher than we’ve ever dared to, to really fly, without the threat of falling down that has held us back so much in the past,” he said.

“Hellblade was created with a small team of just 20 people and extremely limited resources,” added commercial director Dominic Matthews. “Imagine what we can now achieve with our whole team of 100 people backed by Microsoft focused purely on Ninja Theory’s vision.”

So, Microsoft has reportedly, via GamesIndustry, offered the British developer full creative control and access to platform’s marketing, research, support, and tech teams. It’ll be very interesting to see what they can do together.

It’s a rather interesting story, considering Hellblade: Senua’s Sacrifice was originally a PlayStation 4 console exclusive and that it launched one year later on Xbox One, with a good and deep support to Xbox One X.

You can check the video below.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author