A few hours ago, Rockstar Games has announced Red Dead Redemption 2’s Red Dead Online is coming a bit later than the launch of the game, in November, as a public beta.
A few hours ago, Rockstar Games has announced Red Dead Redemption 2’s Red Dead Online is coming a bit later than the launch of the game, in November, as a public beta.
Rockstar has now a successful history in launching multiplayer modes, after GTA Online turned to be a huge and living platform that will probably last for more and more years to come.
So, how did that experience had an influence on the way the developer is building Red Dead Online for Red Dead Redemption 2? IGN asked Josh Needleman, Senior Producer at Rockstar San Diego, about that.
“The biggest problem with the original Red Dead Redemption’s multiplayer was that every update we released fractured the audience. As the game got bigger, we separated our player base. Avoiding this was the inspiration behind Grand Theft Auto Online – we are obsessed by keeping the audience complete and experience beyond perpetual,” Needleman said.
“Beyond this, after lots of trial and error (!!!), we feel we have found a way to make multiplayer games that feel like Rockstar experiences, combining personality, gameplay, style, narrative and variety into the packs.”
“That did not really begin to happen until we released the first Heists pack. Our aim this time is to hopefully get there a bit more quicker, but still be responsive to what people enjoy playing and evolve as we go,” he added.
Red Dead Redemption 2 is set to launch on October 26, 2018.
Published: Sep 20, 2018 11:26 am