The Last of Us and Uncharted 4 director Bruce Straley has took some time on Twitter to share his thoughts about Red Dead Redemption 2.
The Last of Us and Uncharted 4 director Bruce Straley has took some time on Twitter to share his thoughts about Red Dead Redemption 2.
While he appreciated the game, Straley claims that it is lacking in terms of player freedom, since it doesn’t provide you with any chance of applying your choices – no matter the situation you’re in.
“The game killed me when I tried to flank in that mission – like so many RDR2 story missions. They need me to do what the story requires & continually remove my choices,” he said.
“The env was open & I had the skills, but they punished me for thinking for myself instead of rewarding me.”
He further added that “removing player choices in order to achieve ‘epic stories’ undermines the power of interactivity completely.
“So, it winds up NOT being epic, because I end up frustrated that the game just doesn’t trust me. Then I’m just ticking boxes to start cutscenes.”
It’s quite a bold statement from such a talented developer as Bruce Straley, but do you agree with him? Let us know your opinion in the comments below.
If you want to learn more about our opinion, have a look at our Red Dead Redemption 2 review.
The game killed me when I tried to flank in that mission – like so many RDR2 story missions. They need me to do what the story requires & continually remove my choices. The env was open & I had the skills, but they punished me for thinking for myself instead of rewarding me. ☹️
— Bruce Straley (@bruce_straley) 14 gennaio 2019
Published: Jan 17, 2019 10:22 am