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God of War “Cut A Lot Of Bosses”

This article is over 5 years old and may contain outdated information

One of the most recurrent comments about God of War is that it lacks boss fights, as you only meet a few of them during the entire game.

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One of the most recurrent comments about God of War is that it lacks boss fights, as you only meet a few of them during the entire game.

Interestingly, in a new interview, creative director Cory Barlog claimed that it was supposed to have many more of them.

God of War "Cut A Lot Of Bosses"

“We cut a lot of bosses – a lot,” Barlog told NoClip’s Danny O’Dwyer.

“Y’know, we had so many more, it was a much more ambitious, crazier game. As you go through development, you start realizing, no, it’s too big, we can’t do this.

One boss takes like 30 developers a year and a half. It’s an absolutely massive scale when you really consider it.”

He also explained that the trolls weren’t meant to be proper boss fights and that was a ‘simple’ design choice.

The team had trouble figuring out where to put the health bar, so they opted for a fixed one similar to those you have when fighting bosses.

You can check the full interview below.


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