Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Screenshot by Gamepur

Bungie addresses the Divinity exotic following the Destiny 2 Community’s discourse about the weapon

Something had to be done.

Several weeks ago, many Destiny 2 professional players, notably Saltagreppo, shared how they had a negative stance toward a notable exotic in the game, Divinity. Saltagreppo shared that they believed Divinity needed a nerf because, in its current state, it was essentially a requirement for someone in a party to use it in their build, making it a raid day requirement. Although weeks behind us, Bungie has come forward with how they will address this issue and have decided to nerf the exotic trace rifle.

Recommended Videos

Bungie announced in their latest This Week at Bungie blog post and it was directly called out when speaking with the team’s weapons designers and engineers.

“We don’t believe that Divinity in its current form is actually a balance problem, i.e., it’s not necessarily too strong in isolation,” the Weapons Team shared. “That said, Divinity is incredibly dominant in endgame PvE because it trivializes aiming precision weapons and has an extremely high uptime for weaken. The most important issue that Divinity granting 30% weaken sucks the air out of the room for all other weaken sources (such as Tether and Tractor Cannon), and we don’t want to power creep past Divinity to make them interesting.”

Related: Bungie’s latest Destiny 2 patch makes some elusive seasonal weapons easier to find

The hope is to bring Divinity down to a safer level, meaning players will likely be able to continue using this weapon in raids and PvE encounters, but it’s not going to end-all-be-all option as it has been. Divinity will go down from a 30% weaken passive to 15%. This will be happening in Season 19, whenever that drops. Because of this change, Tractor Cannon will be a more viable exotic.

However, the Destiny 2 Community was divided on this topic before this official announcement. Many believed Saltagreppo was not in the right when he called for Divinity to be nerfed because it made PvE encounters more accessible to folks who were not even close to his level.

While it did, someone during Destiny 2’s raid day likely had to carry it with them; for the overall Destiny 2 community, it was argued the exotic made these raid battles much more accessible. Amid this heated community discussion, another Destiny 2 professional player, Datto, shared his take on the topic in one of his videos.

Regardless of your take on if Divinity needed this particular adjustment, it won’t be happening until Season 19, so we have a few months to prepare for this upcoming change. However, it could make future raids past Destiny 2’s expansion, Lightfall, exciting. We’re keen to see how the professional teams adjust this as they consider their team composition for raid day.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Zack Palm
Zack Palm
Zack Palm is the Senior Writer of Gamepur and has spent over five years covering video games, and earned a Bachelor's degree in Economics from Oregon State University. He spends his free time biking, running tabletop campaigns, and listening to heavy metal. His primary game beats are Pokémon Go, Destiny 2, Final Fantasy XIV, and any newly released title, and he finds it difficult to pull away from any Star Wars game.