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Remnant: From The Ashes Update 214415 Arrives On PC, Coming To Console Soon – Full Patch Notes

This article is over 5 years old and may contain outdated information

Remnant: From The Ashes has received a new update, moving to build 214415 on PC. We have the full patch notes for you inside.

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Update: The patch has released for PS4 and Xbox One today.

Remnant: From The Ashes has been doing quite well for itself. You can play the game on PC, PS4 and Xbox One to enjoy the twisted and challenging world that Gunfire Games created. Today, a new update arrived for the game on PC, moving it to build 214415. The update will be arriving later for consoles. The patch brings some changes to weapons, items and mods, plenty of bug fixes, and general balance changes.

Read on to find the full list of patch notes.

Remnant: From The Ashes Build 214415 Patch Notes

Weapons

  • Increased Scar of the Jungle God bleed speed (same damage but faster).

Items

  • Vengeance Idol buffed to 50% DMG below 25% health.

Mods

  • Reduced Breath of the Desert Charges (3 to 2).
  • Increased Breath of the Desert buildup requirement (500 to 750).
  • Gravity Core DMG reduced (750 to 500).
  • Gravity Core AOE DMG significantly reduced against friendlies.
  • Gravity Core pull significantly reduced against friendlies.
  • Gravity Core projectile time significantly increased.
  • Gravity Core buildup requirement reduced (2000 to 1500).
  • Tentacle Shot no longer hits friendlies.
  • Increased Hunter’s Mark buildup (750 to 1000).
  • Certain mods should now properly target more enemies.

Armors

  • Removed the duration for Slayer Armor buff post reload.
  • Set bonuses properly update on client without needing to reequip.

Traits

  • Reduced Catalyst buff (20% to 15%).

Enemies

  • Adjusted all Vyr Annointed weakspots (head) to be the correct size.
  • Ixillis fix for secondary particle not showing up for non-host (client).
  • Adjusted method for gaining additional ammo during Ixillis.
  • Non-hitscan weapons (projectiles) can now deal weakspot DMG to Ixillis.
  • Shade/Shatter will should no longer get pushed out of their dome.
  • Projectiles used against Shade/Shatter dome will now DMG the dome.
  • Shade no longer sticks in dome anim when Shatter is killed on startup.
  • Fix for The Harrow alternate kill method.
  • Nightmare no longer takes the same teammate every time.
  • Nightmare Portals will no longer wait to appear.
  • Certain Mods now properly attack Claviger’s chest.

Quality of Life

  • Ace decided to sell higher quantities of Irons (less min/max variance).
  • Many keybinding fixes.

Bug Fixes

  • Fix for inconsistent reviving where it would often cancel (YESSSS!)
  • Spectators should now see proper death/grapple/interaction animations.
  • Fix for dying after obtaining Mysterious Coin / Tarnished Ring.
  • Fix for saves without progression keys (Howling Key, Guardian Heart, etc).
  • Fuse box fixes!
  • Added persistence component to bell handler.
  • Bosses dying to DOT should no longer break the game.
  • Fixes for enemies grappling Rattle Weed.
  • Many additional trophy/achievement fixes.
  • Hair color should no longer change color when equipping Hunter Shroud.
  • Force Burst should no longer cause banished enemies to suspend in air.
  • Ent scream longer instakills players using Mantle of Thorns (…lol).
  • Added minion tag to Monolith spawns.
  • Collision adjusted on Monlith tile to prevent players from falling through.
  • Added save bool for Lost Gantry to prevent lock-out if player exits on death.
  • Fix for certain elemental MOD damage types being considered Melee DMG.
  • Totems in Shroud dungeon should now always properly summon Shroud.

Tech

  • Set max players on unreal to 3.
  • Matchmaking optimizations.

Animal Care

  • Told the Wasteland Goodboy that he’s a goodboy.

Please restart your game client to apply the update. Players will need to be on the same version to group up in multiplayer.

For all technical issues and bugs, please contact: https://support.arcgames.com/.


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Author
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Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.