As you might recall, Hideo Kojima has left the original Kojima Productions and Konami back in 2015, and had a really tough time, as he really likes to remind us on Twitter from time to time, since then. However, it’s worth noting that a lot of people followed him in his new adventure.
As you might recall, Hideo Kojima left the original Kojima Productions and Konami back in 2015. It had been a big, obtrusive affair, and Kojima brings up the horrible separating every so often on his Twitter account. However, it’s worth noting that a lot of people followed him in his new adventure.
As shared by VGC, Death Stranding credits contain plenty of names of people who worked at Konami in the past or until Metal Gear Solid V: The Phantom Pain, who decided to go for this new adventure led by their mentor or friend Kojima.
The new Kojima Productions had 117 core developers on Death Stranding and 65 of them worked for the previous team. 60 of them worked on Metal Gear Solid V: The Phantom Pain. In short, all the design and art leads at KJP are from Konami, even president Shinji Hirano.
Back in the days, a core team of around 250 people worked on Metal Gear V: The Phantom Pain. A good chunk of that staff has been relocated since those days or decided to shift to the new job under Hideo Kojima’s label.
The new studio had been funded by Sony Interactive Entertainment until now. It’s not clear how they’ll be involved in the release of the PC version, which is going to be published by 505 Games. Interestingly, many staffers from Guerrilla Games, Bend Studio, and Insomniac Games, other Sony first-party teams, have been credited in the game.
Horizon’s art director Jan-Bart Van Beek, lead environment artist Kim Van Heest, technical art director Maarten van der Gaag, senior quest designer James Kneuper, more than 40 programmers including lead game programmer Tommy De Roos, lead programmer Frank Compagner and technical director Michiel van der Leeuw also worked on Death Stranding.
Many of those credits could be due to the use of Guerrilla’s Decima Engine on the game, though, and not to direct work those good men and women had on the final product. It’s going to be interesting to see how these influences affect future efforts from Kojima Productions.
Published: Nov 7, 2019 10:27 am