In this Spider-Man PS4 Suit Mods guide, we have listed all suits mod (23 Suit Mods are available in the base game), how to unlock and craft them. Crafting these suit mods cost tokens and to unlock them you have to reach a certain level.
There are Suits in Marvel’s Spider-Man and we already have a guide on it detailing How To Unlock All 28 Suits And Their Powers, and then there are Suit Mods which can be fitted with the suits for some extra boost to the suits’ power. In this Spider-Man PS4 Suit Mods guide, we have listed all suits mod, how to unlock and craft them. Crafting these suit mods cost tokens and to unlock them you have to reach a certain level.
Suits Mods – How To Unlock And How Much Tokens They Cost
There are a total of 23 Suit Mods in Spider-Man PS4 (base game). There is a possibility that this count will increase with the release of the upcoming Spider-Man PS4 DLC content.
1. Battle Tech
- How to get: It will be available at Level 4. To craft it you will need 1 Crime Token.
- What It Does: Gadget attacks generate Focus and Increases Offence.
2. Gel Padding
- How to get: It will be available at Level 4. To craft it you will need 3 Crime Tokens and 1 Backpack Tokens.
- What it does: Reduces incoming damage. Increases defense.
3. Long Range Scanner
- How to get: It is available at Level 4. To craft, you need 1 Backpack Token and 1 Landmark Token.
- What it does: Increases Defence and Stealth. Also, it increases the range on the AR scanner which shows items and enemies farther away.
4. Combat Analyser
- How to get: It will be available at Level 5. To craft it you will need 3 Crime Tokens and 1 Landmark Token.
- What it does: Defeat Enemies and your XP Increases.
5. Discharge Power Cells
- How to get: It will be available at Level 5. To craft it you will need 3 Crime Tokens and 1 Landmark Token.
- What it does: Increases Offence. Perfect Dodge temporarily increases damage.
6. Silent Step
- How to get: It will be available at Level 5.
- What it does: Increases your stealth and enemies take a longer time to detect you.
7. Ballistic Inserts
- How to get: It will be available at Level 5. To craft it you will need 3 Crime Tokens and 1 Base Token.
- What it does: Gives you better defense by reducing incoming bullet damage.
8. Scavenger
- How to get: It will be available at Level 8. To craft it you will need 3 Crime Tokens and 1 Research Token.
- What it does: Finishers generate bonus gadget refills.
9. Kinetic Power Cells
- How to get: It will be available at Level 8. To craft it you will need 3 Crime Tokens and 1 Challenge Token.
- What it does: Increases the rate Focus regenerates and Increases Offence.
10. Reactive Lenses
- How to get: It will be available at Level 10. To craft it you will need 4 Crime Tokens and 2 Research Tokens.
- What it does: Reduces the effect of flashbangs and stun grenades.
11. Webbed Striker
- How to get: It will be available at Level 10. To craft it you will need 4 Crime Tokens and 1 Research Tokens.
- What it does: It Increases defense and web attacks create more Focus.
12. First Aid
- How to get: It will be available at Level 15. To craft it you will need 2 Landmark Tokens and 1 Research Token.
- What it does: Your defense increases and increases the amount you heal from Focus.
13. Bio Scanner
- How to get: It will be available at Level 15. To craft it you will need 3 Research Tokens and 1 Base Tokens.
- What it does: Increases stealth. Scanned enemies remain highlighted until combat starts.
14. Full charge Capacitors
- How to get: It will be available at Level 20. To craft it you will need 2 Base Tokens and 4 Crime Tokens.
- What it does: Gives you more damage when your health is above 100. Adds additional offense.
15. Threat Sensors
- How to get: It will be available at Level 20. To craft it you will need 2 Research Tokens and 1 Base Token.
- What it does: Slows down time after Perfect Dodge and gives additional damage.
16. Charged Outer Mesh
- How to get: It will be available at Level 25. To craft it you will need 6 Crime Tokens and 2 Research Tokens.
- What it does: Your suit electrifies with plasma discharging mesh, Stunning enemies who touch it. Needs to recharge after activations.
17. Metabolic Converter
- How to get: It will be available at Level 25. To craft it you will need 3 Research Tokens.
- What it does: Increases offense a little. Change to generate gadget refills when taking damage.
18. Bio Mesh
- How to get: It will be available at Level 30. To craft it you will need 6 Crime Tokens and 2 Landmark Tokens.
- What it does: Absorb some incoming damage without resetting the combo counter. Slightly increases Defense.
19. Blast Plates
- How to get: It will be available at Level 30. To craft it you will need 6 Challenge Tokens and 6 Crime Tokens.
- What it does: Reduces incoming blast and rocket damage. Slightly Increases Defence.
20. Life Support
- How to get: It will be available at Level 35. To craft it you will need 3 Challenge Tokens and 3 Research Tokens.
- What it does: Increases Defence and Automatically consumes a Focus bar to heal you when you are low on health.
21. Ferromagnetic Harness
- How to get: It will be available at Level 35. To craft it you will need 4 Challenge Tokens and 2 Base Tokens.
- What it does: Increases Defence Slightly. Reduces the duration of the electrocuted status effect inflicted by stun batons and electric weapons.
22. Stormbolt Discharger
- How to get: It will be available at Level 45. To craft it you will need 6 Crime Tokens and 4 Research Tokens.
- What it does: Build up an electric charge by performing air attacks from the air and the releases that charge by attacking enemies on the ground.
23. Proximity Sensor
- How to get: It will be available at Level 50. To craft it you will need 6 Research Tokens and 3 Landmark Tokens.
- What it does: Shows you secret photo locations on the minimap. Increases Traversal
Published: Sep 12, 2018 07:27 am