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Image via Square Enix

Is level scaling supported in Outriders?

Will loot and other rewards scale to my rank?
This article is over 4 years old and may contain outdated information

Outriders, People Can Fly’s upcoming action-adventure RPG, looks more ambitious every time we see it. The Square Enix-published title is still some way off from launch, but the steady drip of information being released is increasing the hype among its growing fanbase.

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With core RPG elements in its DNA, and exploration encouraged to immerse yourself in its world, some might be wondering if level scaling will be featured in Outriders. After all, it wouldn’t be much fun to take on a mission that’s way above your current rank and ends up with you being killed easily. 

Other RPG titles have implemented a level scaling system, but not every game does so. If Outriders wants its players to feel like they can take on any quest regardless of their rank, it would be in their best interest to incorporate a level scaling system into its gameplay.

Thankfully, People Can Fly have done just that. In the second Outriders Broadcast, which aired on Thursday, July 2, the development team confirmed that level scaling would feature prominently.

At the 4:20 mark in the video above, it’s revealed that side quests will scale to your level. Side missions, as expected, will be optional quests you can agree to take up if you want a break from the main story missions. These are called Spokes in Outriders‘ world, and allow you to explore new regions, meet new allies, take down enemy factions and monsters, and earn rewards for completing them.

Conducting side quests expand on the world of Enoch, and refusing to play them can lead you to miss out on finding out about its secrets as well as its best loot. Your rewards will scale to your level too. For example, if you complete a side quest at level 10, you’ll earn a level 10 weapon.

As People Can Fly explained during the broadcast, it might be worth holding off on some side missions until later if you want to get better loot. Earlier side quests can be more meaningful — in terms of gear — later in the game when you’re at a higher level, so it’s up to you if you want to beat them when you come across them or save them for another time.


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