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Warframe
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Warframe Heart of Deimos Hotfix 29.0.8 patch notes

Reducing the Necramech mod grind.
This article is over 4 years old and may contain outdated information

Hotifxes continue to land in Warframe, smoothing out some of the rougher edges of the Heart of Deimos update. Necramechs get some focus this time, and you will be happy to hear that some Necramech Mods have been moved into the Necraloid Syndicate rewards. Best of all? Some of the tougher to find mods can now be obtained through Standing.

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People who have been a little disappointed to see the Trumna alt-fire punch it’s way through a wall and disappear will be happy to hear that this has also been resolved, so prepare yourself for utter destruction.

You can find the full list of changes below.


Heart of Deimos: Hotfix 29.0.8

Necramech Changes & Fixes:

  • Necramech’s can no longer interact with Ramparts or hack Alarm Towers in the Plains of Eidolon.
    • This fixes a functionality loss when interacting with a Rampart while in a Necramech and hacking issues specifically with the Plains Alarm Tower.
  • We have adjusted the Necramech Drop tables to have a mix of Mods in the Necraloid Syndicate as well as on Necramechs outright. 
  • Removed Necramech Vitality, Refuel, Necramech Intensify, and Necramech Pressure Point from Necramech Drops and moved to Loid’s Necraloid Offerings for Standing. warframe.com/droptables has been updated!
  • Fixed becoming stuck mid-Transference when attempting to exit your Necramech while going through Deck 12 in Orb Vallis.
  • Fixed inability to Operator Void Dash after getting nullified by a Necramech during the Isolation Vault Bounty.
  • Fixed ability to bypass the Plains of Eidolon and Cambion Drift perimeters with a Necramech. This also fixes the ability to summon a Necramech when out of bounds.
  • Fixed ability to ignore teleport volumes and walk along lake-beds with the Necramech by keeping constant forward momentum in the Plains of Eidolon.
  • Fixed the Host Necramech UI getting overlapped if a Client squadmate exits their Necramech. 
  • Fixes towards blank ‘Mission Progress’ screen when viewed while in a Necramech. 
    • Still some issues with going from Warframe > Operator > then to Necramech.

General Weapon Changes:

  • Trumna
    • Removed Punch Through on the Trumna Alt Fire projectile. 
      • The main feature of the Alt Fire is the radial attack on each bounce, and Punch Through can make it disappear through geometry. Disabling on the projectile only allows Punch Through to be used with the Primary Fire without affecting the Alt Fire.
  • Quassus
    • Increased Heavy Attack projectiles from 35 to 76
      • Also fixed Quassus Heavy Attack projectiles being slowed down to 15% of their original speed after punching through an enemy.
    • Reduced horizontal spread of projectiles
      • Quassus throws 12 projectiles with a pretty wide horizontal spread, spreading the Damage across multiple targets. Individual damage was not where we wanted it. Increasing it over 100%, narrowing the spread and making sure it will hit additional targets after passing through, increases its lethality to intended levels.
  • Zymos
    • Decreased projectile spread of Multishot projectiles
    • Increased projectile speed from 59 to 79
      • Decreasing spread from Multishot and increasing the projectile speed makes landing headshots with all the projectiles a bit easier.

Helminth Fixes:

  • Fixed losing weapon functionality when casting Resonator on a Warframe other than Octavia (Subsumed). 
  • Fixed getting double prompted to Rush a Subsume if you rejected the first prompt and then went to Feed the Helminth.
  • Fixed being able to fire your weapon during Undertow or Danse Macabre if active while certain abilities inherited from Helminth expire.

Optimizations:

  • Improved diagnostics for bugs in the Corpus Researcher Cambion Drift Bounty.
  • Made a few micro-optimizations to HUD Damage indicators.
  • Made some micro-optimizations to HUD rendering.

Changes:

  • The ‘Awakening’ cinematic now supports translated subtitles.
  • Added Ether Daggers to Simaris’ Offerings for players who might have sold theirs.
  • Updated Deimos Mutagen and Antigen descriptions to indicate which animal they are designated for (Predasite vs Vulpaphyla). 
  • Improvements towards Operator eye textures and shading to look less flat. Look, look with your special eyes!

Infested Companion Fixes:

  • Fixed many cases where the Sly Vulpaphyla wouldn’t respect cooldowns, would fail to trigger, or would result in Client FX not getting cleaned up. 
  • Fixed inability to swap Polarities via Forma on Infested Companions.
  • Fixed the name of newly Gilded Infested Companions not appearing in the Arsenal.

Deferred Rendering Fixes:

  • Fixes towards volumetric lighting issues when Deferred Rendering is enabled.
  • Fixes towards scenarios where the Operator appears visually blown out in the Orbiter when Deferred Rendering is both enabled or disabled.
  • Fixes towards overly waxy looking skin for the Operator when Deferred Rendering is both enabled or disabled.
  • Fixed Wyrm Residue puddles not scaling in size properly with Dynamic Resolution enabled alongside Deferred Rendering. As reported here

Fixes:

  • Fixed the Arquebex having an unintended 9th Mod Slot. 
    • Any Polarizations done to this now removed 9th Mod Slot have been transferred over to a free universal (blank) Mod Slot upon login of this Hotfix. In the very rare case of having Polarized the 9th Mod Slot to be universal (blank), the Forma is refunded.
  • Fixed a case where Latrox Une wouldn’t spawn if Garv’s encounter happened before it, and Garv was still around.
  • Fixed inability to progress past the first mission of Saya’s Vigil Quest when replaying it. 
  • Fixed parts of the HUD breaking after attempting to open the ESC menu during a ‘Mission Complete’ animation (going from Free Roam to Town/Hub). As reported here!
  • Fixed ability to clip through wall meshes via Operator Transference. 
  • Fixes towards players unable to launch Archwing after multiple Transference activations.
  • Fixed certain Warframe abilities (Mesa’s Shattered Shield, Mag’s Magnetize) that create reflecting bullets counting towards hits that increase the Hata-Satya Critical Chance buff. Only hits performed by Soma Prime should increase the Hata-Satya Critical Chance buff.
  • Fixed Smeeta Kavat’s Mischief ability, Carnis Mod Set bonus, and Survival Instinct modifying evasion incorrectly, and instead acting as a debuff as opposed to the proper buff.
  • Fixed Clients always hitting a fade-to-black teleport volume when entering the Isolation Vault.
  • Fixed Ash’s Shuriken ability not being affected by Power Strength Mods. 
  • Fixed Limbo not gaining Energy from enemies killed in the Rift.
  • Fixed spot-loading when previewing Revivification combinations with Son in the Necralisk. 
  • Fixed certain Excavation spawns not scaling in level with the rest of the enemies.
  • Fixed Mining, Fishing or Conservation marking the Free Roam node as completed before the Bounty is done.
  • Fixed Scan Aquatic Lifeforms Mod sometimes not revealing fish on Orb Vallis and Plains of Eidolon. As reported here!
  • Fixed cases where the Hata-Satya Mod HUD buff may remain on screen, and not resetting if you enter bleedout in the middle of a casting animation.
  • Fixed missing the Entrati Rank up cutscene if you opened the ESC menu right before the cutscene starts. 
  • Fixed Parvos Granum appearing visually blown out in some cases.
  • Fixed Hydroid’s Relay Captura Scene having too many NPCs. 
  • Fixed Nidus’ infestation not applying color properly. As reported here!
  • Fixed Vauban’s coattails missing the PBR treatment. He should match/blend much better now! As reported here!
  • Fixed an issue where you could not release an animal in the Necralisk if you had no Daily Standing left. 
  • Fixed erroneous text descriptions telling players things exist in the ‘Derelicts’ and that Vor’s Prize is related to Pluto. 
  • Fixed the ESC menu saying ‘Deimos’ where it should have said Necralisk while in the Syndicates menu. 
  • Fixed Cortege prompting to install a Gravimag first as opposed to a Catalyst. This weapon comes with a Gravimag pre-installed, it will only ask you for a Catalyst if you wish to add one.
  • Fixed Protea’s Dispensary minimap icon not disappearing if you’re not in the same tile when the ability expires.
  • Fixed missing ‘Hide Owned’ Toggle for the Necralisk Oddities Offerings.
  • Fixed missing ‘Owned’ icons for the Necralisk Oddities Offerings if you owned only 1 of the item.
  • Fixed artifacting visuals in the Cambion Drift Wyrm debris puddles.
  • Fixes towards Deimos Carnis enemies lingering on the ceiling too long when they should be attacking.
  • Fixed Wisp not reflecting visual customizations in her Abilities diorama screen.
  • Fixed Chat Linked Reflex Guard Mod appearing as its old version (Parry Chance).
  • Fixed a terrain hole in the Orb Vallis. As reported here!
  • Fixed in-game search not supporting some Turkish characters; including store Offerings, Inventory and especially Chat Link.
  • Fixed grammatical errors in Executioner Garesh’s Codex description.
  • Fixed script error if you tried to press the Rank up button on a Syndicate screen right after pressing ESC to back out to the all Syndicate view.
  • Fixed a script error related to Syandanas that open/close in certain situations.
  • Fixed a script error potentially related to Hildryn’s Pillage ability.

Heart of Deimos: Hotfix 29.0.8.1
 

Changes:

  • Deimos Landscape Captura Scene is now an option for Rank 5 Entrati Syndicate Reward.
    • A Fish Trophy is great, but it needed a bit more variety!
  • Blueprints and Entrati Tokens will now appear closer to the top of the End of Mission Reward section when ordered by ‘Importance’, instead of being buried under Mods and Resources. 

Necramech Fix:

  • Fixed fallen Necramech’s Guard Mode ability not functioning, and instead just draining Energy. 


Helminth Fixes:

  • Fixed Atlas’ Rumblers no longer Petrifying enemies in radius when casting Rumblers if you replace the Petrify ability via Subsumed ability.

Fixes:

  • Fixes towards failing to match-make while in a Town/Hub. 
  • Fixes towards failing to match-make after accepting to replay Saya’s Vigil Quest. 
  • Fixed inability to Chat Link Rivens.
  • Fixed changing from Cooperative Loadout to Conclave Loadout in the Simulacrum Arsenal not allowing you to switch back to your Cooperative Loadout.
  • Fixed Garuda’s Talons not being visible on the End of Mission screen.
  • Potential fix towards a script error caused by Sly Vulpaphyla Survival Instinct triggering.

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Author
Image of Aidan O'Brien
Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.