In this part of Detroit Become Human Walkthrough, you can read on two chapter Pirates Cove And Ambassador Bridge. Pirates Cove is a short chapter where Kara just have to find shelter for Alice and in the next one, Hank and Connor will have a short discussion. There are two endings for this chapter.
In the previous Chapter Eden Club, Connor and Hank went to an android strip club to investigate a murder. They were able to trace the killer Deviant in the end. In this part of the walkthrough, you can read on two chapters Pirate’s Cove & Ambassador Bridge. Pirates Cove is a short and simple chapter where Kara will have to find a shelter for Alice at an abandoned amusement park. In the next chapter Ambassador Bridge Hank and Connor will have a discussion on Deviants which will lead to two endings.
Pirates Cove Walkthrough
This one is a short chapter where you will play as Kara. You just have to find a shelter to spend a night after the car breaks down.
Find Shelter:
While traveling with Luther in a car there will be four options, it is not going to affect the ending you just have to wait for the car break down. Inspect the engine and next find shelter. Walk in the front of the car and ahead you will see a small sign of Pirate Cove. It is a closed amusement park.
Check Abandoned Buildings:
Look on the sign on the left first, this will give a short map of the park. Walk straight towards the ferries wheel, just before that on the left there is a building. Look through the window. This is the place where Kara and his friends will spend the night. Walk towards the right of the house and pull out the wooden logs to open the door.
Settle For the Night:
Scan for the points to look around. Your objective is to make a bed for Alice and then you can peek into Luther’s bag. From the window pull out the cloth on the left corner and the pirate pillow from the window. Carry it to the fire area and talk to Alice. Take her to the bed and tuck her in. Alice will ask you to tell a story, you can pick whatever option you want.
Talk to Luther:
Next talk to Luther. There will be a short discussion, you can just learn a bit about Luther’s past. You can also talk about rA9 if you want to know more about the mysterious code. At the end of conversion, a few androids will hop in the building. Take out the gun from Luther’s bag, you have a 24-second window to decide. If you choose to put out the fire then Luther will take the gun. If you take the gun you can shoot in the air for a warning sign or else just ask a question. The androids are harmless and will insist on showing something to alike.
Go towards the carousel and activate it. Interact to put Alice on the ride and just watch. This completes the chapter Pirates Clove.
The Bridge Walkthrough
Similar to the previous chapter in this there is the only conversation. You will play as Connor who will be having some personal discussion with Hank. But there are two endings.
Talk To Hank:
Exit the car and walk towards Hank he is drinking and sitting on a chair. Now there will be conversations. The first four options you will see is Personal Question, Stop Drinking, Before and Go Back. Pick the first one and then you have two more option Photo and Suicide. Talk about the Suicide. The next options are Stop Drinking, Before and Go Back. To further your conversation pick Before.
After Connor talks about the Deviants investigation you will see options rA9, Shock, System, and Software. Pick rA9, and when Hank tells about the girls the new options that will appear on the screen are Rational, Deviants, Ironic and Cold. Pick Ironic, and from the next four options (Cold, Aggressive, Defensive and Neutral) pick anyone. When Hank asked why Connor failed to shoot the girl if you had to pick the last options you have two choices Lie or Truth. This is where you can trigger two different ending.
Ending 1 – Hank Left Connor Alone
When Hank asked why you failed to shoot the Deviant at Eden Club, you get two options Truth or Life. Pick Truth. For the next question where Hank will ask Connor if he fears death, you get four options Yes, No, Not Alive and Logical. Pick Yes. For the next four options Defy, Hank’s Anger, Ironic and Nothing pick Defy. Connor will convince Hank that he is not a Deviant and Hank will leave him.
Ending 2 – Hank Spare Connor
Once again at the point when Hank asked Connor why he failed to shoot the two Deviant at Eden’s club, different choices will trigger this ending where Hank will shoot Connor. So once asked about the killing the girls pick Cold. Next, when Hank pulls out the gun on Connor, pick Logical. On the next question about android heaven, pick Nothing. Hank will shoot Connor.
This completes the chapter Ambassador Bridge. You can read our walkthrough on the next chapter The Stratford Tower or you can view our Detroit Become Human Wiki guide for more updates on the game.
Published: Jun 1, 2018 10:15 am