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Borderlands 3

Borderlands 3 – Amara Skill Trees

This article is over 5 years old and may contain outdated information

Borderlands 3 has a cast of interesting characters you can choose from. If you are trying to decide who to play, then full skill trees with help you make up your mind. In this guide we run through all of Amara’s skill trees.

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The skill trees for all four of Borderlands 3’s playable characters have been revealed. In this guide, we will run through all three of Amara’s skill trees, and what enemy punching benefits they can provide.

Amara Skill Trees

Character Info

Gifted with powerful Siren abilities, Amara is a renowned champion of the people and bonafide badass. Using her action skills she can Phaseslam the ground to damage nearby enemies and knock them into the air, Phasegrasp enemies in place with a giant ethereal fist, or even Phasecast an astral projection of herself that deals damage to everything in its path.

Brawl

Brawl

Root Action Skill

  • Phaseslam: Amara leaps into the air and slams the ground, dealing damage to all nearby enemies and knocking them up.

Tier 1 Skills

  • Root To Rise: Amara gains increased Max Health.
  • Personal Space: Amara’s weapon shots deal Bonus Damage based on the distance to her target. The closer the target, the greater the bonus.
  • Clarity: Amara constantly regenerates health. The lower her health, the more powerful the regeneration.

Tier 2 Skills

  • Root to Rise: Amara gains increased Max Health.
  • Helping Hands: For a few seconds after using her Action Skill, Amara’s arms remain active and grant her Damage Reduction.
  • Arms Deal: Amara deals increased Splash Damage, and takes reduced Splash Damage.
  • Blight Tiger (Action Skill Element): Converts Amara’s Action Skill to Corrosive Damage.

Tier 3 Skills

  • Fracture (Action Skill): Amara summons a handful of fists that erupt from the ground, dealing damage to enemies in front of Amara.
  • Mindfulness: Whenever Amara takes damage, she gains a stack of Mindfulness. For every stack of Mindfulness, Amara gains improved Shield Regeneration Delay and Movement Speed. Stacks decay after a few seconds.
  • Find Your Center: Amara gains increased Melee Damage.
  • Vigor: Killing an enemy with Amara’s Action skill grants all allies increased Movement Speed for a few seconds. The effect stacks.
  • Revelation (Action Skill Effect): Amara’s Action Skill now creates a Nova when it damages enemies, dealing damage to all nearby enemies.

Tier 4 Skills

  • Downfall (Action Skill): Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.
  • Samsara: Whenever Amara deals damage to an enemy with her Action Skill, she adds a stack of Samsara. For every stack of Samsara, Amara gains increased Gun Damage and Health Regeneration fora few seconds. Stacks decay after a few seconds.

Tier 5 Skills

  • Do Unto Others: Whenever an enemy damages Amara, she automatically throws an energy orb back at them, dealing Action Skill Elemental Damage. This skill has a short cooldown.
  • Jab Cross: Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Weapon Damage for a few seconds.
  • Guardian Angel: When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores her health, and creates an Action Skill Elemental Noval that knocks back nearby enemies. This skill has a long cooldown.
  • Glamour (Action Skill Effect): Enemies damaged by Amara’s action skill become confused and temporarily attack their allies. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are confused as well.

Tier 6 Skills

  • Blitz: Melee Override. Press (RS) to make Amara dash a short distance forward and perform a special melee strike, dealing Elemental Melee Damage. If a Blitz melee attack kills an enemy, the cooldown is immediately reset.

Mystical Assault

Mystical Assault

Root Action Skill

  • Phasecast: Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.

Tier 1 Skills

  • Do Harm: Killing an enemy grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara’s Action Skill Damage is temporarily increased.
  • Fast Hand(s): Amara’s Reload Speed, Weapon Swap Speed, and Mode Switch Speed are improved.
  • Violent Tapestry: Applying an Elemental Effect grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara’s Elemental Effect Chance is temporarily increased.

Tier 2 Skills

  • Alacrity: Amara gains increased Reload Speed for every stack of Rush. After consuming Rush stacks, this bonus is increased for a few seconds.
  • Transcend: Amara gains increased Accuracy and Critical Hit Bonus for a few seconds after activating her action skill.
  • Restless: Amara gains increased Action Skill Cooldown Rate.
  • Soul Sap(Action Skill Effect): A portion of all damage dealt by Amara’s Action Skill is returned to her or a nearby ally as health.

Tier 3 Skills

  • Deliverance (Action Skill): Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Whenever Amara’s Astral Projection hits an enemy, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies.
  • Ascendant: All Action Skill Augments gain increased effects.
  • Stillness of Mind: Enemies damaged by Amara’s action skill become phase-locked until they are damaged or the duration ends. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are phase-locked.

Tier 4 Skills

  • Reverberation (Action Skill): Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Astral Projection deals increased damage for every enemy it hits.
  • From Rest: Amara gains improved Fire Rate and Charge Time.
  • Laid Bare: Enemies take increased damage from all sources for a few seconds after being damaged by Amara’s action skill.
  • Wrath: Amara gains increased Gun Damage. This effect is increased after she activates her action skill for a few seconds.

Tier 5 Skills

  • Remnant: When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage. Any Overkill Damage is added to the projectile’s damage.
  • Awakening: Amara’s Rush stacks gain increased effectiveness.
  • Tandava (Action Skill): Amara sends forward an Astral Projection of herself. When it hits a target, it explodes, damaging all nearby enemies.

Tier 6 Skills

  • Avatar: Amara’s action skill can be activated while it’s cooling down. The skill may only be used once per completed cooldown. Additionally, increases Amara’s Max Rush Stacks.

Fist of The Elements

Fist of the Elements

Root Action Skill

  • Phasegrasp: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Some enemies are immune to being Grasped and instantly take damage instead.

Tier 1 Skills

  • Anima: Amara’s Elemental Effects deal increased damage over time and have increased duration. Her Action Skill Elemental Effect deals further increased damage.
  • Steady Hand(s): Amara gains increased Weapon Handling and Accuracy.
  • Infusion: Convert a portion of damage dealt by Amara’s weapons into her Action Skill Element.

Tier 2 Skills

  • Tempest: Amara deals increased Elemental Damage. Shock Damage is further increased.
  • Illuminated Fist: Amara gains increased Melee Damage, and her Melee Damage is converted to her Action Skill Element.
  • Wildfire: Whenever Amara applies an Elemental Effect to an enemy, it has a chance to spread to a nearby enemy.
  • Soulfire (Action Skill Element): Converts Amara’s Action Skill to Fire Damage.

Tier 3 Skills

  • The Eternal Fist (Action Skill): Amara summons a giant first that bursts from the ground and locks the targeted enemy in place for a few seconds. Whenever the Grasped enemy is killed, up to 3 new targets can be sought out and Grasped.
  • Dread: Amara’s Gun Damage is increased for a few seconds after an enemy is Grasped. Whenever any player kills a Grasped enemy, their current weapon is instantly reloaded.
  • Allure (Action Skill Effect): Amara’s Action Skill creates singularities that pull in enemies.

Tier 4 Skills

  • Indiscriminate: Amara’s bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies. Ricochet Chance and damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.
  • Deep Well: Amara gains increased Magazine Size with elemental weapons.
  • Catharsis: Whenever Amara triggers an elemental effect on an enemy, when that enemy dies that enemy explodes, dealing her attuned element damage along with any other element that is currently inflicted upon the enemy. This skill has a short cooldown.
  • Ties that Bind (Action Skill): Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Enemies near the Grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets.

Tier 5 Skills

  • Fist Over Matter (Action Skill): Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. After Grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.
  • Sustainment: Amara gains Life Steal whenever she deals Elemental Damage with her weapon.
  • Conflux: Whenever Amara applies an Elemental Effect to an enemy, she gains a chance to randomly Electrocute, Burn, or Melt that enemy.

Tier 6 Skills

  • Forceful Expression: Amara’s guns deal Bonus Elemental Damage, based on her Action Skill Element.

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Author
Image of Aidan O'Brien
Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.