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All changes to Paladin in Final Fantasy XIV Endwalker update 6.0

Paladins have a few changed abilities, and some new ones when they reach level 90.

With the arrival of Endwalker, all of the Jobs in Final Fantasy XIV have been slightly adjusted. The Paladin has had a handful of changes that will make playing this tank role a bit easier. In this guide, we’re going to detail all of the changes added to the Paladin Job for Final Fantasy XIV’s Endwalker expansion in update 6.0

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All changes

These are all of the ability and spell changes that have been added to Paladin for the Endwalker expansion.

  • Atonement
    • Potency has changed from 550 to 420
  • Circle of Scorn
    • Potency changed from 120 to 100
    • Potency for damage over time changed from 35 to 30
    • Recast time changed from 25 seconds to 30 seconds
  • Clemency
    • Cure potency changed from 1,200 to 1,000
  • Confiteor
    • Potency changed from 800 to 900
    • Added action changes to Blade of Faith upon execution
    • MP cost cahnged from 2,000 to 1,000
  • Divine Veil
    • Added ‘Additional Effect: Restore’s Target’s HP”
  • Goring Blade
    • Combo potency changed from 390 to 250
    • Potency for damage over time changed from 85 to 65
  • Holy Circle
    • Potency changed from 250 to 130
    • Added: Requiescat Potency: 300
    • Added: Restores own HP and Cure Potency: 400
    • MP Cost changedfrom 2,000 to 1,000
  • Holy Spirit
    • Potency changed from 350 to 270
    • Added: Requiescat Potency: 540
    • Added: Restores own HP, Cure Potencey: 400
    • MP cost changed from 2,000 to 1,000
  • Intervene
    • Potency changed from 200 to 150
    • Ranged changed from 15 to 20
  • Intervention
    • Changed Increases damage reduction by another 50% of the effect of Rampart or Sentinel are active”
    • Added: Grants Knight’s Resolve to Target
    • Knight’s Resolve Effect: Reduces damage taken by 10%
    • Duration: 4 seconds
    • Additional Effect: Grants Knight’ Benedicition to target
    • Knight’s Benedicition effect; Gradually Restores HP
    • Cure Potency 250
    • Duration: 12 seconds
  • Prominence
    • Combo potency changed from 220 to 170
  • Rage of Halone
    • Combo potency changed from 350 to 330
  • Requiescat
    • Potency changed from 150 to 400
    • Duration changed from 12 seconds to 30 seconds
    • Deleted: “Potency increases up to 550 as MP nears Maximum”
    • Changed: Additional Effect – Increases attack magic and healing magic potency by 50% if curreny MP is at 80% or higher, and allows spelsl to be cast immediately, to “Additional Effect – Receive 5 stacks of Requiescat”
    • Requiescat Effect: Increases the potency of Holy Spirt and Holy Circle and Spells will require no casting time
  • Riot Blade
    • Potency changed from 100 to 170
  • Royal Authority
    • Potency changed from 100 to 130
    • Combo potency changed from 550 to 420
    • Duration changed from 15 seconds to 30 seconds
  • Shield Bash
    • Potency changed from 110 to 100
  • Shield Lob
    • Range changed from 15 to 20
    • Potency changed from 120 to 100
  • Spirits Within
    • Potency changed from 100 to 250
    • Deleted “Potency increases up to 370 as own HP nears Maximum”
  • Total Eclipse
    • Potency chaned from 120 to 100

All new abilities and spells

These are all of the new abilities and spells you can use with Paladin.

  • Level 82: Holy Sheltron
    • Block incoming attacks.
    • Duration: 8s
    • Additional Effect: Grants Knight’s Resolve
    • Knight’s Resolve Effect: Reduces damage taken by 15%
    • Duration: 4s
    • Additional Effect: Grants Knight’s Benediction
    • Knight’s Benediction Effect: Gradually restores HP
    • Cure Potency: 250
    • Duration: 12s
    • Oath Gauge Cost: 50
  • Level 86: Expiacion
    • Delivers an attack to target and all enemies nearby it with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
    • Additional Effect: Restores MP
  • Level 90: Blade of Faith
    • Deals unaspected damage to target and all enemies nearby it with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
    • Combo Action: Confiteor
    • Combo Bonus: Restores MP
    • This action cannot be assigned to a hotbar.
  • Level 90: Blade of Truth
    • Deals unaspected damage to target and all enemies nearby it with a potency of 350 for the first enemy, and 50% less for all remaining enemies.
    • Combo Action: Blade of Faith
    • Combo Bonus: Restores MP
    • This action cannot be assigned to a hotbar
  • Level 90: Blade of Valor
    • Deals unaspected damage to target and all enemies nearby it with a potency of 420 for the first enemy, and 50% less for all remaining enemies.
    • Combo Action: Blade of Truth
    • Combo Bonus: Restores MP
    • Combo Bonus: Damage over time
    • Potency: 80 for the first enemy, and 50% less for all remaining enemies
    • Duration: 21s
    • Damage over time effect cannot be stacked with that of Goring Blade.
    • This action cannot be assigned to a hotbar

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Author
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Zack Palm
Zack Palm is the Senior Writer of Gamepur and has spent over five years covering video games, and earned a Bachelor's degree in Economics from Oregon State University. He spends his free time biking, running tabletop campaigns, and listening to heavy metal. His primary game beats are Pokémon Go, Destiny 2, Final Fantasy XIV, and any newly released title, and he finds it difficult to pull away from any Star Wars game.