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All magic spell types in Tiny Tina’s Wonderlands, explained

Explosions of various types and sizes.

When you’re playing through the adventure of Tiny Tina’s Wonderland, you’ll get to do something new and exciting in the Borderlands franchise: casting spells. While they largely take the place of grenades from previous Borderlands games, spells recharge faster and hit differently, with a variety of effects on offer.

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Spell Types in Tiny Tina’s Wonderland

There are four different spell delivery methods in the game, each one adjusting how the spell is cast and its utility in combat. Each spell delivery method is tied to one of the manufacturers in the game. They are:

  • Simple Casting: These spells are the most basic delivery system. Just hit the button to fire them and watch the magic happen. You can get these spells from Conjurua.
  • Channel Casting: Pick these spells up from Arken. This means that the player must charge the spell before casting by holding the trigger button for a second or two.
  • Repeating Casting: Hold the trigger down, and these spells will be cast repeatedly. Perfect for laying down suppressive fire on an enemy. You can get them from Wyrdweaver.
  • Self Casting: These spells affect the caster or have a very short range around them. They might be protection spells or damage-dealing spells that affect those in melee with the caster. You can pick them up from Miraculum.

Aside from the delivery method of each spell, there are also ten different base spells in the game. It might not seem like a lot, but each one can be used with a different spell delivery method and with plenty of modifiers in the game that adjust the damage type, strength, and duration of the spell so there are plenty of different versions of each spell to be found.

The ten spell types are:

  • Fireballs – Launches an exploding ball of elemental energy at an area.
  • Magic Missiles – Fires multiple bolts of arcane energy at an enemy.
  • Hawks – Fires a magical bird that delivers damage to your enemies. The hawk will home in on enemies.
  • Ice Spikes – Sends a shard of elemental energy at the enemy, which will stick in the ground.
  • Hydras – Summons a hydra head from the ground that will deliver elemental damage to the enemy and occasionally even spit out ammo for you. A handy friend to have around.
  • Meteors – Summons a giant meteor from the sky that comes down and causes major damage to enemies in the area.
  • Circles of Protection – Creates a giant dome around the player. Can be used to buff them or to lay down an area of damage over time for any enemy that wanders into the dome.
  • Fissures – Sends a trail of elemental energy along the ground toward your enemy. This has a pretty long range but only hurts enemies that are standing on the ground.
  • Eruptions – Causes your character to explode into elemental energy, damaging everything in close proximity.
  • Bolts – Fire a single bolt of electrical energy at the enemy.

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Author
Image of Trent Cannon
Trent Cannon
Trent is a Freelance Writer at Gamepur. He has contributed news, guides, and reviews about video games for over a decade and has a special place in his heart for JRPGs, Splatoon, Sea of Thieves, and anything that's a bit silly, really.