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Teamfight Tactics: Dragonlands splash image featuring triumphant Pengu surrounded by Dragons
Image via Riot Games

All New Traits in Teamfight Tactics (TFT) Set 7: Dragonlands

Learn all of the new traits you can play with in the new TFT Set.

With the release of Teamfight Tactics Set 7: Dragonlands patch 12.11, we have gotten new traits to build our rosters around. Some of the traits represent slightly adjusted or different takes from those we have seen before, while others are brand new ones. There is a strong mystical and draconic theme throughout the new traits, which matches the new Set perfectly.

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With this new Set, more of the new Champions will boast three traits (instead of two) than before. It is all a part of Riot’s effort to offer players easier access to more active traits across their roster during a match.

Below, we have listed all of the traits in the new Set, as well as their descriptions, effects, and Champion breakpoints.

Full list of Traits

TraitDescription & EffectBreakpoints
AssassinInnate: Assassins leap to the enemy backline when combat starts.
Assassins’ Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage increasing at trait breakpoints.
2 / 4 / 6
AstralEvery 5th Shop has increased odds to show Astral champions and also grants an Astral orb. Your team gains bonus Ability Power. Ability Power and Orb value increase at trait breakpoints.3 / 6 / 9
BardAllies that survive player combat have a 20% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for Tiers 3, 4, and 5.1
BruiserYour team gains bonus maximum Health increasing at trait breakpoints. Bruisers gain double this bonus.2 /4 / 6 / 8
CannoneerEvery 5th attack fires a cannon shot that explodes for physical damage increasing at trait breakpoints around the target.2 / 4 / 6
CavalierInnate: Cavaliers charge quickly towards their target whenever they move.
Cavaliers gain Armor and Magic Resist that increases at trait breakpoints. At the start of combat and after each charge, gain double the amount for 4 seconds.
2 / 3 / 4 / 5
DragonDragons provide +3 to the marked trait, but require 2 team slots. They also gain bonus Health. This trait is active with exactly 1 Dragon champion.1
DragonmancerUse the Dragonmancer Blessing to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases at trait breakpoints and additionally by 5% per star level of your Dragonmancers.3 / 6 / 9
EvokerGain Mana that increases at trait breakpoints whenever an ally or enemy casts an Ability.2 / 4 / 6
GuardianOnce per combat at 50% Health, Guardians shield themselves and their closest ally. Shields stack and increase at trait breakpoints.2 / 4 / 6
GuildGrant a unique bonus to your team; Guild allies gain double the amount. Bonuses increases at trait breakpoints.
Sejuani: 100 Health
Twitch: 10% Attack Speed
Ryze: 10 Ability Power
Talon: 10 Attack Damage
Bard: 2 Mana per attack
Emblem: 3% Omnivamp
1 / 2 / 3 / 4 / 5 / 6
JadeSummon movable Jade Statues that grow in power. The number of statues increases at trait breakpoints. Each combat, allies adjacent to a statue gain Attack Speed and maximum Health healing increasing at trait breakpoints. When a statue is destroyed, it deals 50% of its Health as magic damage to nearby enemies.3 / 6 / 9 / 12
LegendEach combat: An adjacent ally bestows their spirit to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power.3
MageMages cast twice and have modified total Ability Power that increases at trait breakpoints.3 / 5 / 7 / 9
MirageMirage units gain a different Trait bonus from game to game.
Electric Overload
Warlord’s Honor
Pirate’s Greed
Dawnbringer’s Determination
Executioner’s Edge
Spellsword’s Enchantment
Duelist’s Dexterity
2 / 4 / 6 / 8
MysticYour team gains Magic Resist that increases at trait breakpoints.2 / 3 / 4 / 5
RagewingConverts Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds, gaining Attack Speed and Omnivamp increasing at trait breakpoints. Rage cannot be gained during the enrage buff.3 / 6 / 9
RevelAfter dealing damage with an Ability, launch a firecracker that deals magic damage increasing at trait breakpoints to a random enemy.2 / 3 / 4 / 5
ScalescornIf you don’t have a Dragon on your team, Scalescorn champions deal bonus magic damage increasing at trait breakpoints and take 25% reduced damage from enemies with more than 1700 Health.2 / 4 / 6
ShapeshifterTransforming grants bonus maximum Health increasing at trait breakpoints, and heals for that amount.2 / 4 / 6
ShimmerscaleGrant exclusive random Shimmerscale items that scale with gold. Number of unique items increases at trait breakpoints.3 / 5 / 7 / 9
Spell-ThiefNab a new ability after each cast and at the start of every round.1
StarcallerThe first Starcaller to cast their ability during each combat heals you for 2/4/100, depending on their star level.1
SwiftshotInnate: Swiftshots gain 2 hex Attack Range.
Swiftshots gain Attack Speed increasing at trait breakpoints for each hex between themselves and their target.
2 / 4 / 6
TempestAfter 9 seconds, lightning strikes the battlefield. Enemies are stunned for 2 seconds and take a percentage of their maximum Health as true damage increases at trait breakpoints. Tempest champions gain Attack Speed increasing at trait breakpoints.2 /4 / 6 / 8
TrainerEvery round, each Trainer feeds 1 Snax to Nomsy, adding Health and Ability Power. Nomsy’s star level increases every 25 Snax! At Trainer 3, Nomsy’s ability deals double the damage!2 / 3
WarriorWarrior attacks have a 25% chance to increase the damage of their next attack. The extra damage increases at trait breakpoints.2 / 4 / 6
WhispersWhispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking Attack Damage and Ability Power increasing at trait breakpoints.2 /4 / 6 / 8

Related: All Items in Teamfight Tactics (TFT) Set 7: Dragonlands


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Author
Image of Miljan Truc
Miljan Truc
I have been into gaming since the days of Sega Mega Drive and Amiga. Over the years in gaming, I have raided at a high level, completed rare achievements, coached other players, and written about games since 2016. Whether it’s been clicking heads; developing cities, colonies, and empires; or commanding parties of adventurers; I’ve always prided myself on being able to understand the underlying mechanics of games. Outside of gaming, I enjoy a variety of activities and hobbies, including playing with my pup Astra, working out, as well as crafting, painting, and leatherwork.