Every character — both Survivors and Killers alike — come with Perks for you to unlock. These are special abilities that can unlock through your Bloodweb by spending your Bloodpoints. Some are unique to the character you are playing as and some are usable by everyone.
There are some Perks that are known as Teachable Perks, which are abilities that once you unlock with their respective character, they can appear in the Bloodweb for everyone else as well to use.
There are a lot of Perks to use in the game, and we mean A LOT; 158 to be exact with 83 Survivor Perks and 75 Killer Perks. So you are going to want to know which ones do what before you start digging through your Bloodwebs and Loadout screens. Don’t worry, though, we have you covered:
Survivor Perks
Perk | Character | Perk Function |
Ace in the Hole | Ace | When retrieving an Item from a Chest, there is a 100 % chance that an Add-on of Very Rare Rarity or lower will be attached to it. 10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower. Ace in the Hole allows you to keep any Add-ons your Item has upon escaping. |
Adrenaline | Meg | Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled when it triggers and will activate upon being freed. Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores Exhaustion. Causes the Exhausted Status Effect for 60/50/40 seconds. |
Aftercare | Jeff | You see the Aura of every Survivor that: You rescued from a Hook or who rescued you from one. You completed a Healing action on or who completed one on you. They also see your Aura. This occurs for up to 1/2/3 Survivor(s). All effects of Aftercare are reset when you are hooked by the Killer. |
Alert | Feng | When the Killer breaks a Pallet or Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds. |
Any Means Necessary | Yui | Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position. Any Means Necessary has a cool-down of 100/80/60 seconds. |
Autodidact | Adam | You start the Trial with a -25 % progression penalty for Skill Checks to heal Survivors . For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens. Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors. Great Skill Checks cannot be performed while using Autodidact. Autodidact is not active when using a Med-Kit to heal. |
Babysitter | Steve | When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks or Blood Trail for the next 4/6/8 seconds. Both you and the Killer see each other’s Aura for 4 seconds. |
Balanced Landing | Nea | Cat-like reflexes reduce your stagger duration from falls by 75 % and muffle your grunts from falling by 100 %. Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted. Causes the Exhausted Status Effect for 60/50/40 seconds. |
Better Together | Nancy | The Aura of the Generator you are currently repairing is revealed to all other Survivors located within 32 metres. If the Killer downs a Survivor while you are repairing a Generator , you see the Auras of all other Survivors for 8/9/10 seconds. |
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Blood Pact | Cheryl | When you or the Obsession are injured, you both see each other’s Auras . After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other. Reduces the odds of being the Obsession. If you are the Obsession, Blood Pact deactivates. The Killer can only be obsessed with one Survivor at a time. |
Boil Over | Kate | Your Struggle Effects on the Killer are increased by 25/50/75 %. You obscure the Killer’s ability to the Auras of Hooks that are within a range of 10/12/14 metres. |
Bond | Dwight | Allies’ Auras are revealed to you when they are within a range of 20/28/36 metres. |
Borrowed Time | Bill | After unhooking a Survivor within the Killer’s Terror Radius, for 15 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound Status Effect. The Survivor has 10/15/20 seconds to mend themselves. If the unhooked Survivor takes any damage while affected by Deep Wound or if its timer ends, the unhooked Survivor is immediately put into the Dying State . |
Botany Knowledge | Claudette | Healing Speed and Healing Item Efficiency is increased by 11/22/33 %. |
Breakdown | Jeff | Any time you are unhooked or unhook yourself, the Hook breaks and the Killer’s Aura is shown to you for 4/5/6 seconds. A Hook broken by Breakdown takes 180 seconds to respawn. |
Breakout | Yui | When within 6 metres of a carried Survivor, you gain the Haste Status Effect, moving at an increased speed of 5/6/7 %. The carried Survivor’s wiggle speed is increased by 20 %. |
Buckle Up | Ash | The recovery progress of dying Survivors can be determined by the intensity of their Auras at a distance of up to 48 metres. When you heal a Survivor from the Dying State to Injured , both the healed Survivor and yourself see the Killer’s Aura for a duration of 4/5/6 seconds. |
Built to Last | Felix | Once per Trial, a depleted Item will refill 30/40/50 % of its Charges after 10 seconds. |
Calm Spirit | Jake | Reduces chances of alerting Crows by 80/90/100 %. Your calm spirit can overcome the urge to scream. |
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Camaraderie | Steve | While you are on the Hook in the Struggle Phase, Camaraderie activates. If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Struggle Phase timer is paused for 26/30/34 seconds. |
Dance With Me | Kate | When performing a fast vault or leaving a Locker in a sprint, you leave no Scratch Marks for 3 seconds. Dance With Me has a cool-down of 60/50/40 seconds. |
Dark Sense | All | Each time a Generator is completed, the Killer’s Aura is revealed to you for 5 seconds. When the last Generator is powered, the Killer’s Aura is revealed to you for 5/7/10 seconds. |
Dead Hard | David | ou can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage. Press the Active Ability button while running to dash forward. During the dash, you avoid damage. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted. You do not recover from Exhaustion while running. |
Decisive Strike | Laurie | After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds. While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer’s grasp and stun them for 5 seconds. Succeeding or failing the Skill Check will disable Decisive Strike. Successfully stunning the Killer will result in you becoming the Obsession. Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. |
Deja Vu | All | The Auras of 3 Generators in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed. If you are holding a Map that can track Objectives, Generators revealed by Déjà Vu are added to the Map. |
Deliverane | Adam | After performing a Safe Hook Rescue on another Survivor, the Perk activates. You now have a 100 % chance to unhook yourself during the escape attempt. A successful Deliverance from the Hook triggers the Broken Status Effect for 100/80/60 seconds. |
Desperate Measures | Felix | Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked or dying Survivor. |
Detective’s Hunch | Tapp | After a Generator is completed, the Auras of Generators , Chests and Totems within 32/48/64 metres are revealed to you for 10 seconds. If you are holding a Map that can track Objectives, Generators revealed by Detective’s Hunch are added to the Map. |
Distortion | Jeff | ou start the Trial with 3 Tokens. Whenever the Killer reads your Aura , Distortion activates and a Token is consumed. For the next 6/8/10 seconds while Distortion is activated, your Aura and Scratch Marks will not be shown to the Killer. Distortion does not activate when you are in the Dying State or affected by Traps. |
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Diversion | Adam | Standing within the Killer’s Terror Radius while not in a Chase for 45 seconds activates Diversion. Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a distraction for the Killer at a distance of 10/15/20 metres. The distraction consists of: A Loud Noise Notification Scratch Marks Diversion’s timer resets once the ability has been activated. |
Empathy | Claudette | Dying or Injured Allies’ Auras are revealed to you when within 64/96/128 metres of range. |
Fixated | Nancy | You can see your own Scratch Marks at all times. While uninjured, you walk 10/15/20 % faster. |
Flip-Flop | Ash | While in the Dying Stat, 50 % of your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression. |
For the People | Zarina | For the People is only active while at full health. Press the Active Ability button while healing another Survivor without a Med-Kit to instantly heal them from Dying to Injured , or from Injured to Healthy . You become Injured and receive the Broken Status Effect for 110/100/90 seconds. You become the Obsession . Reduces the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. |
Head On | Jane | While standing in a Locker for 3 seconds, Head On activates. While Head On is activated, performing a rushed action to leave a Locker stuns the Killer for 3 seconds if they are standing within range. Causes the Exhausted Status Effect for 60/50/40 seconds if the stun was successful. You do not recover from Exhaustion while running. Head On cannot be used when Exhausted or when you have accrued Stillness Crows . |
Hope | All | As soon as the Exit Gates are powered, you gain a 5/6/7% Haste Status Effect for 120 seconds. |
Inner KindredStrength | AlllNancy | Each time you cleanse a Totem , Inner Strength activates. While Inner Strength is activated, hiding inside a Locker for 10/9/8 seconds when in the Injured State or afflicted by the Deep Wound Status Effect will automatically heal you one Health State. Inner Strength does not activate if you are afflicted by the Broken Status Effect. |
Iron Will | Jake | Grunts of Pain caused by injuries are reduced by 50/75/100%. |
Kindred Spirit | All | While you are on the Hook, all Survivor Auras are revealed to all Survivors. If the Killer is within a range of 8/12/16 metres, their Aura is also revealed to all Survivors. While any other Survivor is on the Hook, all Survivor Auras are revealed to you. If the Killer is within a range of 8/12/16 metres, their Aura is also revealed to you. |
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Leader | Dwight | Increases the other Survivors’ Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Unlocking speeds by 15/20/25% when they are within a range of 8 metres from you. Survivors can only be affected by one Leader effect at a time. This effect persists on other Survivors for 15 seconds after leaving Leader’s range. |
Left Behind | Bill | When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you within a range of 24/28/32 metres. |
Lightweight | All | Scratch Marks stay visible 1/2/3 seconds less than normal. |
Lithe | Feng | fter performing a rushed vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted. You do not recover from Exhaustion while running. |
Lucky Break | Yui | Lucky Break activates any time you are injured. While Lucky Break is active, you won’t leave trails of blood for a total of 120/150/180 seconds. Lucky Break becomes permanently deactivated for the remainder of the Trial once the total duration has elapsed. |
Mettle of Man | Ash | After you earn 3 Protection Hit Score Events, Mettle of Man activates. Once activated, the next occasion that would put you into the Dying State from the Injured State is ignored. The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer. Mettle of Man will deactivate the next time you are put into the Dying State. Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. |
No Mither | David | You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly. You do not leave Pools of Blood . Grunts of Pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the Dying State . |
No One Left Behind | All | Once at least one Exit Gate has been opened, gain 50/75/100% more Bloodpoints for actions in the Altruism Category and perform them 30/40/50 % quicker. The Auras of all other Survivors are revealed to you. |
Object of OBsession | Laurie | If you are looking in the Killer’s direction, your link will reveal your Auras to each other. This effect applies only if you are outside of the Killer’s Terror Radius. As the Killer’s Obsession , this effect applies to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres. Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. |
Off the Record | Zarina | Once you are unhooked or escape from the Hook , Off the Record activates for 60/70/80 seconds. While Off the Record is active, your Aura will not be shown to the Killer and Grunts of Pain caused by injuries are reduced by 100 %. |
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Open-Handed | Ace | Increases Aura-reading ranges by 4/6/8 metres. |
Pharmacy | Quentin | Unlocking Chests is 40/60/80 % faster and the Hearing distance of noises this causes is reduced by 8 metres. Pharmacy guarantees an Emergency Med-Kit on your first completed Chest Unlock. |
Plunderer’s Instinct | All | Auras of unopened Chests and Items in the environment are revealed to you when standing within a range of 16/24/32 metres. Grants a considerably better chance at finding an Item of a higher Rarity from Chests. |
Poised | Jane | After a Generator is completed, you leave no Scratch Marks for 6/8/10 seconds. |
Premonition | All | Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 36 metres. Premonition has a cool-down of 60/45/30 seconds each time it activates. Premonition trumps any of the Killer’s stealth abilities. |
Prove Thyself | Dwight | For each Survivor other than you, gain a stack-able 15% Repair speed buff awarded to all repairing Survivors within a range of 4 metres up to a maximum of 45%. Gain 50/75/100% more Bloodpoints for cooperative Actions. Prove Thyself does not stack with other instances of itself. |
Quick & Quiet | Meg | You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers . The vault and hide actions’ noise detection and audio range is reduced by 100%. Quick & Quiet can only be triggered once every 30/25/20 seconds. |
Red Herring | Zarina | After repairing a Generator for at least 3 seconds, it will be highlighted to you with a yellow Aura. The Generator stays highlighted until it is fully repairing, or you repair a new Generator, or enter a Locker . Entering any Locker will trigger a Loud Noise indicator for the Killer at the highlighted Generator’s location. Red Herring can only be triggered once every 60/50/40 seconds. |
Repressed Alliance | Cheryl | Repressed Alliance activates after repairing Generators for a total of 80/70/60 seconds. When repairing a Generator while Repressed Alliance is active, press the Active Ability button to call upon the Entity to block the Generator for 30 seconds, after which Repressed Alliance deactivates. Affected Generators will be revealed to all Survivors by a white Aura. |
Resilience | All | Grants 3/6/9 % increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Unlocking speeds while Injured. |
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Saboteur | Jake | See Hook Auras in a radius of 56 metres from the pick-up spot if a Survivor is being carried. Unlocks the ability to sabotage Hooks without a Toolbox . Sabotaging a Hook without a Toolbox takes 2.5 seconds. The Sabotage action has a cool-down of 90/75/60 seconds. |
Second Wind | Steve | When you have healed other Survivors for the equivalent of one Health State , Second Wind activates. While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken Status Effect. After a total duration of 34/32/30 seconds, Second Wind automatically heals you from Injured to the Healthy State . Second Wind deactivates once you are completely healed or if you are put into the Dying State before Second Wind successfully triggers. You will lose the Broken Status Effect once Second Wind deactivates. Second Wind does not activate if you are already afflicted by the Broken Status Effect. |
Self-Care | Claudette | Unlocks the ability to heal yourself without a Med-Kit at 50 % of the normal Healing speed. Increases the efficiency of Med-Kit self-heal by 10/15/20 %. |
Slippery Meat | All | You have developed an efficient way to get off Hooks: Grants up to 3 extra escape attempts on the Hook. Hook Escape attempts have a 2/3/4 % increased chance to succeed. |
Small Game | All | Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres. Small Game has a cool-down of 15/12/10 seconds each time it activates. Only works on Traps that are set by Killers. |
Sole Survivor | Laurie | Your Aura cannot be read by the Killer within a maximum range of 20/22/24 metres for each killed or sacrificed Survivor. Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. |
Solidarity | Jane | While injured, healing a Survivor without using a Med-Kit also heals you at a 40/45/50 % conversion rate. |
Soul Gaurd | Cheryl | Gain the Endurance Status Effect for 4/6/8 seconds after being healed or having recovered from the Dying State . During this time, any damage that would put you in the Dying State will instead apply the Deep Wound Status Effect. You have 20 seconds to Mend yourself. If you take any damage while affected by Deep Wound, or if the timer ends, you are immediately put into the Dying State. While affected by the Cursed Status Effect, you can fully recover from the Dying State. |
Spine Chill | All | Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres. While Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 %. While Spine Chill is active, your Repair, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Exit Gate Opening, and Chest Unlocking speeds are increased by 2/4/6 %. |
Sprint Burst | Meg | When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. You do not recover from Exhaustion while running. |
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Stakeout | Tapp | For each 15 seconds you are standing within the Killer’s Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens. When Stake Out has at least 1 Token, Good Skill Checks are considered Great Skill Checks, consume 1 Token, and grant an additional Progression bonus of 1 %. |
Streetwise | Nea | Reduces Item Consumption rate by 15/20/25% for you and Allies within a range of 8 metres. Once out of range, this effect persists for 15 seconds. |
Technician | Feng | The Hearing distance of noises caused by your Repairs is reduced by 8 metres. On a failed Repair Skill Check , the following effects happen: The Generator Explosion will be prevented. The Generator loses Repair progress as usual. An additional Regression penalty of 5/4/3% is applied. |
Tenacity | Tapp | Your ferocious tenacity in dire situations allows you to crawl 30/40/50% faster and recover at the same time. |
This Is Not Happening | All | Great Skill Check success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are Injured. |
Up the Ante | Ace | For each other Survivor still alive, grant a 1/2/3% Luck Bonus to all remaining Survivors. |
Unbreakable | Bill | Grants the ability to fully recover from the Dying State once per Trial. Increases the Dying State Recovery speed by 25/30/35%. |
Urban Evasion | Nea | Your Movement speed while crouching is increased by 90/95/100 %. |
Vigil | Quentin | ou and your Allies within a range of 8 metres recover from Exhaustion , Haemorrhage , Mangled , Hindered and Blindness Status Effects 10/15/20% faster. Once out of range, this effect persists for 15 seconds. |
Visionary | Felix | You see the Auras of Generators within 32 metres. Anytime a Generator is completed, Visionary is disabled for 20/18/16 seconds. |
Wake Up! | Quentin | Once all Generators are powered, Exit Gates are revealed to you when within a range of 128 metres. While opening the Exit Gates, reveal your Aura to other Survivors within a range of 128 metres. While Wake Up! is active, you open Exit Gates 5/10/15 % faster. |
We’ll Make It | All | For each Survivor you rescue from a Hook, gain an additional 100% speed increase to healing up others for 30/60/90 seconds. |
We’re Gonna Live Forever | David | When healing a dying Survivor, your Healing speed is increased by 100%. Gain a Token for performing any of the following actions: Perform a Safe Hook Rescue. Take a Protection Hit for an injured Survivor. Stun the Killer to rescue a carried Survivor. Blind the Killer to rescue a carried Survivor. Gain a stack-able 25% Bonus to all Bloodpoint gains up to a maximum of 50/75/100%. The Bonus Bloodpoints are only awarded post-Trial. |
Windows of Opportunity | Kate | Auras of Pallets , Breakable Walls , and Vaults are revealed to you when within a range of 20 metres. Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase. |
Killer Perks
Perk | Character | Perk Function |
A Nurse’s Calling | Nurse | The Auras of Survivors who are healing or being healed are revealed to you when they are within a range of 20/24/28 metres. |
Agitation | Trapper | Increases your Movement speed while transporting bodies by 6/12/18%. While transporting a body, your Terror Radius is increased by 12 metres. |
Bamboozle | Clown | Your Vault speed is 5/10/15% faster. Performing a Vault action calls upon The Entity to block that Vault location for 8/12/16 seconds. Only one Vault location may be blocked this way at any given time. The Vault location is blocked only for Survivors. Bamboozle does not affect Pallets . |
Barbecue & Chili | Cannibal | After hooking a Survivor, all other Survivors’ Auras are revealed to you for 4 seconds when they are farther than 40 metres from the Hook . Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-Trial. |
Beast of Prey | Huntress | rants the Undetectable Status Effect after gaining Bloodlust Tier I. The Status Effect is removed once you lose Bloodlust. Gain 30/40/50% more Bloodpoints for actions in the Hunter Category. |
Bitter Murmur | All | Each time a Generator is fully repaired, Survivors within 16 metres of the completed Generator will be revealed for 5 seconds. When the last Generator is fully repaired, all the Survivors’ Auras are revealed for 5/7/10 seconds. |
Blood Echo | Oni | When hooking a Survivor, all other injured Survivors suffer from the Haemorrhage Status Effect until healed and the Exhausted Status Effect for 45 seconds. Blood Echo can only be triggered once every 80/70/60 seconds. |
Blood Warden | Nightmare | As soon as the Exit Gate is opened, Blood Warden is activated. The Auras of any Survivors located within Exit Gate areas are revealed to you. Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds. |
Bloodhound | Wraith | Fresh Blood Stains are considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal. |
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Brutal Strength | Trapper | Destroy dropped Pallets and Breakable Walls, and damage Generators 10/15/20% faster. |
Corrupt Intervention | Plague | 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds at the start of the Trial. Survivors cannot repair the Generators for the duration Corrupt Intervention is active. |
Coulrophobia | Clown | Survivors within your Terror Radius have a 30/40/50% penalty to the Healing progression speed. |
Cruel Limits | Demogorgon | Each time a Generator is repaired, all Windows and vault locations within a radius of 32 metres from the completed Generator are blocked for all Survivors for the next 20/25/30 seconds. |
Dark Devotion | Plague | You become obsessed with one Survivor. Hitting the Obsession with a Basic Attack causes the Obsession to emit a Terror Radius of 32 metres for 20/25/30 seconds. You are granted the Undetectable Status Effect for the duration. The Obsession hears the Terror Radius they emit for the duration. You can only be obsessed with one Survivor at a time. |
Dead Man’s Switch | Deathslinger | After hooking the Obsession , Dead Man’s Switch activates for the next 35/40/45 seconds. While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until Dead Man’s Switch’s effect ends. Affected Generators are highlighted by a white Aura . You can only be obsessed with one Survivor at a time. |
Deathbound | Executioner | When a Survivor heals another Survivor for one Health State at least 32 metres away from the Killer, the Survivor performing the Healing action will scream, revealing their location and activating Deathbound for the next 60 seconds. During that time, the Survivor will suffer from the Oblivious Status Effect when farther than 16/12/8 metres away from the healed Survivor. |
Deerstalker | All | Reveals dying Survivors’ Auras when standing within 20/28/36 metres. |
Discordance | Legion | Any time two or more Survivors are working on the same Generator, that Generator’s Aura is highlighted in yellow for 8/10/12 seconds. |
Distressing | All | Your Terror Radius is increased by 22/24/26%. Gain 100% more Bloodpoints for actions in the Deviousness Category. The Bonus Bloodpoints are only awarded during the Trial. |
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Dragon’s Grip | Blight | After kicking a Generator, for the next 30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4 seconds, and becoming afflicted with the Exposed Status Effect for 60 seconds. Dragon’s Grip has a cool-down of 120/100/80 seconds. |
Dying Light | Shape | Your Obsession gains a 33% Action Speed bonus to unhooking and healing other Survivors. Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a Token. If the Obsession is alive, all others Survivors get a stack-able 2/2.5/3% penalty to Repair, Healing, and Sabotage speed for each Token. You can only be obsessed with one Survivor at a time. |
Enduring | Hillbilly | The duration of Pallet stuns is reduced by 40/45/50%. |
Fire Up | Nightmare | Each time the Survivors complete repairs on a Generator, Fire Up grows in power. For each Generator completed, gain a stack-able 3/3.5/4% buff to Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds for the remainder of the Trial. |
Forced Penance | Executioner | Survivors who take a Protection Hit are inflicted with the Broken Status Effect for 60/70/80 seconds. |
Franklin’s Demise | Cannibal | The lost Item will be consumed by The Entity after 150/120/90 seconds if it is not picked up. Reveals Items on the ground within a range of 32 metres with a white Aura. The Aura will slowly fade to red until the Item is consumed by The Entity. |
Furtive Chase | Ghost Face | ou lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, Furtive Chase receives a Token, up to a maximum of 2/3/4 Tokens. Each Token decreases your Terror Radius by 4 metres while in a Chase. When a Survivor rescues the Obsession from a Hook, the rescuer becomes the Obsession. You lose all Tokens if the Obsession is sacrificed or killed. You can only be obsessed with one Survivor at a time. |
Gearhead | Deathslinger | After hitting a Survivor 2 times with your Basic Attack, Gearhead activates for 20/25/30 seconds. Each time a Survivor completes a Good Skill Check while repairing, the Generator will be revealed by a yellow Aura for as long as it is being repaired. |
Hangman’s Trick | Pig | Your ingenious modifications to Hooks alert you of tampering. Gain a notification when a Survivor begins sabotaging a Hook. Unlocks potential in one’s Aura-reading abilities. While carrying a Survivor, see the Aura of any Survivor within 2/4/6 metres of any Hook. |
Hex: Blood Favour | Blight | When a Survivor is hit with a Basic Attack, all Pallets within a radius of 16 metres of your location are held in place by The Entity for 15 seconds and cannot be pulled down by Survivors. Hex: Blood Favour has a cool-down of 60/50/40 seconds. |
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Hex: Devour Hope | Hag | When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token. 2 Tokens: Gain a 3/4/5 % Haste Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed Status Effect. 5 Tokens: Grants the ability to kill Survivors by your own hand. The Hex effects persist as long as the related Hex Totem is standing. |
Hex: Haunted Ground | Spirit | When one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds. The remaining trapped Hex Totem immediately becomes a Dull Totem. |
Hex: Huntress Lullaby | Huntress | Survivors receive a 2/4/6 % Regression penalty when missing a Skill Check while healing or repairing. Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power. It affects Healing and Repair Skill Check warnings: 1 to 4 Tokens: Shortens the time between the Skill Check Warning sound and the Skill Check. 5 Tokens: No Skill Check Warning sound. The Hex effects persist as long as the related Hex Totem is standing. |
Hex: No One Escapes Death | All | Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Status Effect and your Movement speed is increased by 2/3/4 %. The Hex effects persist as long as the related Hex Totem is standing. |
Hex: Retribution | Deathslinger | Any Survivor who cleanses a Dull Totem will suffer from the Oblivious Status Effect for 35/40/45 seconds. If any Hex Totem is cleansed, including this one, the Auras of all Survivors are revealed for 10 seconds. |
Hex: Ruin | Hag | Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed. Hex: Ruin affects all Generators. The Hex effects persist as long as the related Hex Totem is standing. |
Hex: The Third Seal | Hag | Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness Status Effect. This effect applies to the last 2/3/4 Survivors hit. The Hex effects persist as long as the related Hex Totem is standing. |
Hex: Thrill of the Hunt | All | For each Dull Totem and Hex Totem remaining on the Map gain a Token. Gain 10 % more Bloodpoints for actions in the Hunter Category for each Token. Survivors’ cleansing speed is reduced by 4/5/6 % for each Token. Gain a notification when someone starts working on a Hex Totem. The Hex effects persist as long as the related Hex Totem is standing. |
Hex: Undying | Blight | While Hex: Undying is active, Survivors within 2 metres of any Totem have their Aura revealed for 4/5/6 seconds. When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process. |
I’m All Ears | Ghost Face | Unlocks potential in one’s Aura-reading ability. Any Survivor performing a rushed action within 48 metres from your location will have their Aura revealed to you for 6 seconds. I’m All Ears can only be triggered once every 60/50/40 seconds. |
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Infectious Fright | Plague | Any Survivors that are within the Killer’s Terror Radius while another Survivor is put into the Dying State by any means will yell and reveal their current location to the Killer for 4/5/6 seconds. |
Insidious | All | Standing still for 4/3/2 seconds will grant you the Undetectable Status Effect until you act or move again. |
Iron Grasp | All | Struggle Effects from a wiggling Survivor are reduced by 75 %. Time to wiggle out of your grasp is increased by 4/8/12 %. |
Iron Maiden | Legion | Survivors who exit Lockers suffer from the Exposed Status Effect for 15 seconds and their location is revealed for 4 seconds. |
Knock Out | Cannibal | Survivors put into the Dying State by your Basic Attack are not revealed to other Survivors when those are standing outside of a range of 32/24/16 metres. For the next 15 seconds, the dying Survivor is affected by the Blindness Status Effect and crawls 50 % slower. |
Lightborn | Hillbilly | Grants immunity to Blindness caused by Flashlights or Firecrackers . Survivors attempting to blind you have their Aura revealed for 6/8/10 seconds. |
Mad Grit | Legion | While carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor’s wiggle timer for 2/3/4 seconds. |
Make Your Choice | Pig | When a Survivor rescues another Survivor from a Hook that is at least 32 metres away from you, Make Your Choice triggers and applies the Exposed Status Effect on the rescuer for 40/50/60 seconds. Make Your Choice has a cool-down of 40/50/60 seconds. |
Mindbreaker | Demogorgon | While repairing Generators, Survivors are afflicted by the Exhausted Status Effect. Any existing Exhaustion timers are paused while the Survivor is repairing a Generator. After ending the Repair action, the Survivor is afflicted by the Exhausted Status Effect for 3/4/5 seconds. |
Monitor & Abuse | Doctor | While in a Chase, your Terror Radius is increased by 8 metres. Otherwise, your Terror Radius is decreased by 8 metres and your Field of View is increased by 3/5/10 °. Field of View gains do not stack. |
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Monstrous Shrine | All | The Basement Hooks are granted the following bonuses: 3/6/9 % faster Entity progression. 5/10/15 % increased difficulty on escape attempts. 3/6/9 % increased penalty to escape fails. |
Nemesis | Oni | A Survivor who blinds you, or stuns you using a Pallet or Locker becomes your Obsession . Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 4 seconds. You can only be obsessed with one Survivor at a time. |
Overcharge | Doctor | Overcharge a Generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check . Failing the Skill Check results in an additional 3/4/5 % loss of progress. Succeeding the Skill Check grants no progress, but prevents the Generator Explosion. |
Overwhelming Presence | Doctor | Affected Survivors’ Item Consumption rates are increased by 80/90/100 %. |
Play with Your Food | Shape | Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your Movement speed by 3/4/5 %. Performing a Basic or Special Attack will consume 1 Token. Play With Your Food has a cool-down of 10 seconds. You can only be obsessed with one Survivor at a time. |
Pop Goes the Weasel | Clown | After hooking a Survivor, the next Generator you damage is instantly loses 25 % of its progress. Normal Generator Regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked. |
Predator | Wraith | Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together. |
Rancor | Spirit | Each time a Generator is completed, the Obsession sees your Aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors’ locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession has the Exposed Status Effect and the Killer can kill the Obsession. |
Remember Me | Nightmare | Each time you hit your Obsession, you increase the Exit Gate Opening time by 4 seconds up to a maximum of 8 additional/12 additional/16 additional seconds. The Obsession is not affected by Remember Me. You can only be obsessed with one Survivor at a time. |
Save the Best for Last | Shape | Earn a Token for each successful hit with your Basic Attack that is not dealt to the Obsession . Each Token grants a stack-able 5 % cool-down reduction on successful attacks. You can earn up to 8 Tokens. Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed. You can only be obsessed with one Survivor at a time. |
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Shadowborn | Wraith | Your Field of View is increased by 9/12/15 %. Field of View gains do not stack. |
Sloppy Butcher | All | Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor’s bleeding frequency and cause the Mangled Status Effect. Haemorrhage and Mangled effects caused by Sloppy Butcher return to normal once the Survivor is fully healed. |
Spies from the Shadows | All | 100% of the time, cawing Crows give you a visual cue when you are within a range of 20/28/36 metres. Spies from the Shadows has a cool-down of 5 seconds. |
Spirit Fury | Spirit | After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty. |
Stridor | Nurse | Survivors’ Grunts of Pain are 25/50/50 % louder and regular breathing is 0/0/25 % louder. |
Surge Demogorgon | Demogorgon | Putting a Survivor into the Dying State with a Basic Attack instantly causes all Generators within a radius of 32 metres to explode and begin regressing. Generators affected by Surge immediately lose 8 % of their progress. Surge can only be triggered once every 60/50/40 seconds. |
Surveillance | Pig | All regressing Generators will be highlighted by a white Aura. Once regression ends, Generators will be highlighted by a yellow Aura for 8/12/16 seconds. The Hearing distance of noises caused by Generator Repairs are increased by 8 metres. |
Territorial Imperative | Huntress | Survivors’ Auras are revealed to you for 3 seconds when they enter the Basement and you are more than 32 metres away from the Basement entrance. Territorial Imperative can only be triggered once every 30/25/20 seconds. |
Tinkerer | Hillbilly | When a Generator is repaired to 70%, you receive a Loud Noise notification and you are granted the Undetectable Status Effect for 12/14/16 seconds. |
Thanatophobia | Nurse | For each Injured, Dying or hooked Survivor, all Survivors receive a stack-able penalty of 4/4.5/5% to their Repair, Healing, and Sabotage speed up to a maximum of 16/18/20%. |
Thrilling Tremors | Ghost Face | After picking up a Survivor, all Generators not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds. Affected Generators are highlighted by a white Aura. Thrilling Tremors can only be triggered once every 100/80/60 seconds. |
Trail of Torment | Executioner | After kicking a Generator , you become Undetectable until the Generator stops regressing or a Survivor is put into either the Injured State or the Dying State by any means. During this time, the Generator’s Aura is revealed in yellow to all Survivors. Trail of Torment can only be triggered once every 80/70/60 seconds. |
Unnverving Presence | Trapper | Survivors within your Terror Radius have a 10% greater chance of triggering Skill Checks when repairing, healing or sabotaging. Triggered Skill Checks’ success zones are reduced by 40/50/60 %. |
Unrelenting | All | The cool-down of missed Basic Attacks is reduced by 20/25/30 %. |
Whispers | All | Sporadically hear The Entity’s Whisper when standing within a 48/40/32 metres of a Survivor. |
Zanshin Tactics | Oni | The Auras of all Pallets, Breakable Walls , and Vaults are revealed to you within a range of 24 metres. When a Survivor is damaged, Zanshin Tactics becomes inactive for 40/35/30 seconds. |
Published: Oct 19, 2020 10:18 am