Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
All Runes in Spellbreak

All runes and their effects, durations and cooldown times in Spellbreak

Here's a breakdown of every rune currently in the game.
This article is over 4 years old and may contain outdated information

In many multiplayer online games, various characters have ultimate abilities. While there isn’t any kind of ultimate system in Spellbreak, it is replaced with runes. Runes are magical equipment like belts or gauntlets but instead will give you a new unique ability, usually related to mobility.

Recommended Videos

There are seven ruins currently in the game, five mobility runes, and two tactical runes. Every rune has a cooldown time that lowers the higher the tier of that rune you have, with five tiers in total. The standard max rune charge is one, and cannot recharge while hovering.

Dash | Duration: 1 second

Dash

Immediately move forward a short distance with great speed. Doesn’t work upward, horizontal or downward movement only.

Cooldown Progression (seconds): 9, 7, 6, 5, 4.5

Springstep | Duration: 1 second

Jump high into the air and come back down with speed. The decent can be delay via hovering.

Cooldown Progression (seconds): 7.5, 6, 5.5, 5, 4.5

Featherfall | Duration: 3.7 seconds

Featherfall

Fly straight up into the air and fall slowly as if you are a feather. You will regain normal gravity if you use spells while in the air.

Cooldown Progression (seconds): 14, 11, 10, 9, 8

Flight | Duration: 5 seconds

Flight

Fly through the air and steer yourself in any direction you wish. If you collide with a wall, object, or other players, the flight will be cut short and end as if the whole flight occurred.

Cooldown Progression (seconds): 18, 15, 12, 11, 10

Teleportation | Duration: 0.6 seconds

Teleportation

Instantly teleport to the location of your cursor within 60 m around your character. If you aim for a space that is too far, the ability will not work.

Cooldown Progression (seconds): 22, 18, 15, 14, 13

Invisibility | Duration: 8 seconds

Invisibility

Gain a temporary run speed boost of +3 that stacks with your boots and turn completely invisible. Great for both a sneak attack and a clean getaway.

Cooldown Progression (seconds): 10, 8, 7, 6.5, 6

Wolf’s Blood | Duration: 12 seconds

Wolf's Blood

Howl like a wolf and gain a temporary run speed boost of +4 that stacks with your boots and have all enemies in the area outlined in red. This includes through cover and invisibility effects.

Cooldown Progression (seconds): 12, 9.5, 8.5, 8, 7

The 8th and 9th runes, chronomaster and shadowstep, have been removed from the game. It is not currently clear whether or not they will return.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Radiant G
Radiant G
Radiant G! is a game journalist, indie game developer, artist, and writer who currently works freelance in the games industry full-time. He is Gamepur's beat writer for Apex Legends coverage, and also runs his own Apex Legends team called Verve. He is also fiercely committed to diversity, equity and inclusion in the games industry, and helms Diverse Gaming Coalition.