Traits and perks in Loop Hero can be powerful additions to your arsenal as you try to finish loops and take out bosses. Traits can be accessed by building the Gymnasium at the camp, allowing you to earn the traits as you kill enemies.
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Killing enough enemies on the loop will earn a trait, which can be picked from a pool of three different options. From time to time, one of the available traits will be the ability to re-roll the pool at no extra cost.
Ambitions of the dead | After killing an enemy, your skeleton fully heals itself. Its damage and hp are increased by 10% until the end of battle. | Necromancer |
Art of Control | +1 to the maximum number of skeletons you can have. | Necromancer |
Article of Protection | After receiving this effect and after every loop, the hero receives a bar of phantom protection that equals 65% of his max HP. All damage to it is dealt ignoring defense. | Warrior |
Awakened Fragment | 2% chance to get a whole resource sphere instead of a chunk. | All |
Axis Tilt | Time flies 25% faster. | All |
Battering Ram | The hero rushes into battle head-on and his first attack has a 75% chance to stun each enemy for 1 second. | All |
Blade of Dawn | Every morning the Hero’s sword is filled with sunlight, causing its next attack to do ×2 damage to all. | All |
Blissful Ignorance | Deals you a full hand of “Oblivion” cards. From now on, using “Oblivion” cards heals hero by 10% of his max HP. | All |
Buckler | Every counterattack restores 1.5×loop HP. | Warrior |
Card-sharp | 10% chance to keep card after placing its tile (doesn’t work for the golden cards). | All |
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Child of the Forest | A ratwolf may come to your aid during battle (75% chance). | Rogue |
Deep Pockets | Resource cap in the expedition is increased by 50%. | All |
Dominant Mass | Damage is increased by 20% of defence value. | Warrior |
Edge of Impossible | 20% chance to exceed the number of skeletons and summon 2 of them during the last summon. | Necromancer |
Fuss | The hero receives 7% less damage for every enemy, starting after the second enemy. | Rogue only |
Horde | 3 strengthened skeletons will be joining the hero on every loop to help in battle | Necromancer |
Lethal Weakness | Every 10% of lost HP gives you a 0.5% chance to instantly deal 1000% damage. | Rogue |
Marauder | Fighting against 3 or more enemies will grant you an additional trophy. | Rogue |
Master of Fencing | 10% chance to simultaneously attack two targets. | Rogue |
Nothing is Sacred | +3 HP after a kill. | Rogue |
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Omicron’s Technique | +1 Resurection Charge | All |
Old Scars | Max HP is increased by 1 for each received trophy. | Rogue |
Picky | Lowers the quantity of items received on the camp tile by 3, while increasing the quality of exchange for trophies. | Rogue |
Preparation for a Ceremony | First two skeletons summoned in a day will be strengthened. | Necromancer |
Treasure Hunter | 5% chance for a chest to spawn on top of a killed enemy. | All |
Residual Heat | Receive 3×loop HP after skeleton’s death. | Necromancer |
Second Thoughts | Get a new set of 3 traits (doesn’t spend points). | All |
Shield-Master | 20% chance upon hit of stunning target for 1 second. | Warrior |
Shield of Faith | Upon killing an enemy, the Hero receives one Stained Glass charge, which can protect him with 20% chance. 3 Stained Glasses max. | All |
Skilled Armorer | Armor is increased by 1 after every loop. | Warrior |
Smoke Screen | After losing 20% of his HP in battle, the hero will evade all attacks for 2 seconds. | Rogue |
Somersault | 35% chance to perform a counterattack during evade. | Warrior |
Strong Aftertaste | +1.5 damage for every potion used. | All |
Supplies | The hero leaves 10% of his findings in a camp when passing through a campfire tile. | All |
Surveyor | +0.5×loop HP for an adjacent road-side tile while passing a tile. | All |
Survivalist | If your HP falls below 40% your regeneration is doubled. | Warrior |
Unseen Care | A permanent +0.5 bonus to energy armor for every summoned skeleton | Necromancer |
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Published: Mar 7, 2021 02:18 pm