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Does Rainbow Six Extraction have a campaign?

You can play the whole game in single-player.

Rainbow Six Extraction does not have a campaign in the conventional sense. There is a story that gradually unfolds as you play, but it’s not the kind of A to B story you’d usually get in a campaign mode. Instead, it’s the kind of story that justifies why REACT squads are inserting into and extracting from the same locations repeatedly. The locations in question are Hot-Zones, which have been partially secured and used to contain the Parasite and study it.

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So, in terms of the game’s story, the XP you earn is intel on the Parasite, which explains why the more you play, the more REACT learns about the Parasite, the more locations and equipment unlock, and the more the story progresses. Essentially, it’s a co-op multiplayer mode, but Ubisoft has put quite a lot of effort into making it feel like a campaign. Like a campaign, you can reach 100% completion, and like a campaign, you can play through the whole thing in single-player.

Related: How to unlock Milestones in Rainbow Six Extraction

If Rainbow Six Extraction sounds repetitive, then yes, it is a bit. But no more repetitive than any other multiplayer game. And while the overall layout of each Hot-Zone is the same every time, there are a lot of features that are procedurally generated (or random, if you prefer), so you’re guaranteed a different experience each time you’re inserted.

Each Hot-Zone is divided into three Sub-Zones, and each Sub-Zone has a randomly generated Objective each time you play it. The locations of Objective items are random, as are the locations of Nests, the locations of enemies (and their types), and the locations of pick-ups. So, even though the environments get familiar after a while, every incursion can surprise you, which creates a lot of tension every time you play.


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Author
Image of Gavin Mackenzie
Gavin Mackenzie
Gavin Mackenzie has been playing video games since the early 80s, and writing about them professionally since the late 90s. Having been a writer and editor on various British magazines including PLAY, GamesTM, and X360, he's now a freelance guides specialist at Gamepur.