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How to start Borderlands 3’s Psycho Krieg and the Fantastic Fustercluck

Time to get psycho.
This article is over 4 years old and may contain outdated information

The fourth and final DLC add-on for Borderlands 3 has arrived, Psycho Krieg and the Fantastic Fustercluck. Tannis has the chance of a lifetime to find the source of what caused all psychos across the galaxy to go crazy, which is knowing the location of Vaulthalla. Unfortunately, she needs a willing Psycho to help with the experiment. The only one possible to do it is the fan-favorite character from Borderlands 2, Krieg. In this DLC, we enter his mind and learn how he perceives everything, with a dash of extra.

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To start Psycho Krieg and the Fantastic Fustercluck, make sure you have access to the Sanctuary Ship after making it off Pandora. From there, make your way to Tannis’ laboratory on the top floor to access the small device in her room’s corner. When you approach it, the device should ask if you want to Enter the Psychoscape. There’s a brief description underneath the title of the quest detailing the start of the DLC mission. Everyone in your party must have access to the DLC to enter it.

Once you accept the quest, you’re good to go. You can enter Krieg’s mind with the help of Tannis and learn the whereabouts of Vaulthalla. There’s plenty of new loot to capture, more legendary weapons to add to your collection, and a new level cap of 65, which everyone who owns Borderlands 3 receives.


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Author
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Zack Palm
Zack Palm is the Senior Writer of Gamepur and has spent over five years covering video games, and earned a Bachelor's degree in Economics from Oregon State University. He spends his free time biking, running tabletop campaigns, and listening to heavy metal. His primary game beats are Pokémon Go, Destiny 2, Final Fantasy XIV, and any newly released title, and he finds it difficult to pull away from any Star Wars game.