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How to use the Mistcaller Ocarina bug and stack buffs on party members in World of Warcraft: Shadowlands

It's dangerous to buff alone, so take this.

If you’ve ever wanted to feel powerful when going into a dungeon or raid, the Mistcaller Ocarina might be the trinket you need in World of Warcraft: Shadowlands. On its own, the device plays some melodies and grants a nice buff to one of your stats for a bit. In the right hands, however, this musical instrument is a beast of an accessory, and can turn you entire party into god-tier dungeon raiders who can wipe out anything in their path.

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To start, make sure everyone in your party already has the Mistcaller Ocarina; you can get it from a drop in the Mists of Tirna Scithe, or purchase it from the Oribos Trinket Vendor for 352 gold. You should also have three Mistcaller scrolls from Master Clerk Salorn, located in Ardenweald, to change the stat which gets boosted by the ocarina. When your party is assembled, and with ocarinas in hand, make sure you are all in one instance. Follow these instructions carefully to be sure you get the most out of this trick, and remember that although this isn’t technically a rulebreaker, Blizzard could easily swoop in and wipe this out with a hotfix overnight.

Player One, in this case, will use the ocarina and boost the first stat for the party. For the sake of this example, we’ll say Player One boosted Haste. Player One should zone out of the instance while leaving the rest of the party behind, and while still outside of the instance, use one of the scrolls to change the ocarina’s power. Now, Player One can zone back into the instance, and use the ocarina again, granting a different buff to the party (like Critical Strike).

Player One can do this two more times, rotating through Haste, Critical Strike, Mastery, and Versatility. When Player One has completed the ocarina rotation, Player Two can perform this process all over again, succeeded by Player Three, Player Four, and Player Five. By the time this process is finished, all members of your party should have five stacks of boosts for all four statistics. This won’t last long (each boost stays for 20 minutes) and if you die, you’ll lose the boosts, but it’s a great tool if you’re going after nearby mounts, rare enemies, or world bosses.


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