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Martha is Dead
Screenshot via Wired Productions YouTube

Martha is Dead PlayStation censorship explained

Here's what PlayStation players can expect.

The news of Martha is Dead’s PlayStation censorship broke two weeks ahead of launch, but details were kept intentionally vague. Users speculated as to what might have been altered, but this was always just speculation. Now that the game is in players’ hands, its publisher has detailed how Martha is Dead was censored on PlayStation consoles.

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The censorship on the PlayStation version of Martha is Dead comes in two main forms: non-interactive sequences and cut content. According to developer Wired Productions, there are a few major scenes including detailed gore and self-harm that still exist, albeit in nonplayable form.

All cut or modified content in Martha is Dead on PlayStation

The scenes in which the player must cut open a dead body’s womb and face with scissors are non-interactive on PlayStation, whereas these sequences require player input on Xbox and PC. There is a scene in the final chapter involving self-harm. This portion is not interactive in the PlayStation versions; however, all platforms offer the option of censoring this specific scene.

The cut content is more minor, but mentions of masturbation during dialogue were removed completely due to it taking place within a psychiatric hospital. This dialogue was considered inappropriate in context.

The PlayStation versions of Martha is Dead also offer an optional censored mode, which cuts the non-interactive sequences from the game altogether, in addition to scenes that depict suicide and miscarriages. This mode is not offered on PC or Xbox. As one final aside, the PlayStation versions also feature more detailed content warnings upon bootup.


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Author
Image of David Restrepo
David Restrepo
David Restrepo is a contributing writer for Gamepur. His work has been seen on TechRaptor, GameSkinny, Tom's Guide, Game Revolution, and a few others. He loves exploring the many different types of game genres, and working them into his writing. When not playing or writing about games, he watches random educational videos about science and psychology.