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Image via Techland

What is changed in the Day 1 Patch for Dying Light 2 Stay Human?

This patch contained more than 1,000 changes.

Dying Light 2 Stay Human was met with a lot of praise by reviewers ahead of its launch. However, all reviewers and press that got the game early agree there were a lot of bugs to contend with. As a result, developer Techland urges players to wait until the Day 1 patch for the game has been downloaded to make the experience as smooth as possible. This guide explains what changed in that Day 1 patch.

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Dying Light 2 Stay Human Day 1 patch notes

  • The issue in the mission Broadcast that blocked the story due to infinite respawn has been corrected.
  • Dialogue that previously blocked story progression has been fixed.
  • When players re-sign a co-op session, it doesn’t log them out and cause a mission to fail.
  • A bug that caused the game to crash when giving electrical parts to Carlos in the Bazaar is now gone.
  • Improved the adaptive AI for enemies, fixing an issue with temporarily lowering difficulty levels.
  • A crash caused by the renderer in the background between the loading screens and menu is no longer there.
  • Missing voice over and sounds have been fixed by increasing the overall memory limit for Wwise.
  • Objects and AI sinking into the ground on flat surfaces should be a thing of the past.
  • Improved DLSS sharpness when DLSS is enabled.
  • When the owner of an AI changes just before death, they should no longer randomly freeze in place.
  • An issue that causes an error to display telling you to use mouse and keyboard because the gamepad can’t be detected has been fixed.
  • Various potential crash causes have protection in place.
  • Updates included for ES, DE, and CH intros.
  • Missing game actions have been added to improve the game’s responsiveness.
  • Streamer mode now works properly and shouldn’t cause issues for content creators.
  • A crash that occurs when opening a second screen is now fixed.
  • Co-op sessions disconnecting after a certain length of time issue is now gone.
  • Other small improvements and bug fixes.

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Author
Image of Jamie Moorcroft-Sharp
Jamie Moorcroft-Sharp
Jamie Moorcroft-Sharp is a Staff Writer at Gamepur. He's been writing about games for ten years and has been featured in Switch Player Magazine, Lock-On, and For Gamers Magazine. He's particularly keen on working out when he isn't playing games or writing or trying to be the best dad in the world.