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Outriders
Image via Square Enix

World Tiers and difficulty guide – Outriders

The rising challenge.
This article is over 4 years old and may contain outdated information

Difficulty in Outriders will be dictated by the World Tier that you are playing in. The level of the World Tier will affect the health, armor, and damage of enemies, and also the quality of drops that you can get from them.

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The World Tier that you have access to will depend on your performance in quests and missions. The better you play, the more World Tier experience you earn, allowing you to unlock the next World Tier. If you would prefer to play on an easier tier, you can simply select it from the menu, but you will not be able to generate experience to get to your next step in World Tier difficulty.

You also lose World Tier experience when you die, adding risk and ensuring people do not simply spawn spam their way through the World Tiers. If you want to progress, you will need to get better loot to help you survive. As you climb through the Tiers, elements like min/maxing and properly performing well thought out tactics with your cooperative buddies will become more important.

Loot Drops

And interesting element about World Tiers is that they will allow you to get loot drops that are higher than your character level, and you will be able to use them in that World Tier, but not in a lower one. As you climb through the Tiers, this additional loot drop level will continue to increase.

Scaling based on player count

Outriders’ difficult level will also scaled based on player count. If you are playing with buddies, things will be more difficult than if you were playing alone. Overall, it should all balance out, but it also provides solo players with a means to progress instead of smacking their head off a wall by trying to clear content that is balanced for three people.

All World Tiers

01 – Story

  • Enemy level: -2
  • Legendary Drop Rate:10%
  • Chance for higher rarity: 70%
  • -2 Levels to dropped items
  • Permanent Unlock: wearable item level cap: 0

02 – Easy

  • Enemy level: -1
  • Legendary Drop Rate: 50%
  • Chance for higher rarity: 90%
  • -1 Level to dropped items
  • Permanent Unlock: wearable item level cap: 0

03 – Normal

  • Enemy level unchanged
  • Legendary Drop Rate: 100%
  • Chance for higher rarity: 100%
  • 0 Levels to dropped items
  • Permanent Unlock: wearable item level cap: 0

04 – Hard

  • Enemy level: +1
  • Legendary Drop Rate: 150%
  • Chance for higher rarity: 105%
  • +1 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +1

05 – Expert

  • Enemy level: +2
  • Legendary Drop Rate: 200%
  • Chance for higher rarity: 110%
  • +2 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +2

06 – Master

  • Enemy level: +3
  • Legendary Drop Rate: 250%
  • Chance for higher rarity: 115%
  • +3 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +3

07 – Legend

  • Enemy level: +4
  • Legendary Drop Rate: 300%
  • Chance for higher rarity: 125%
  • +4 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +4
  • Reward for unlocking: Epic Gear (Weapon)

08 – Immortal

  • Enemy level: +5
  • Legendary Drop Rate: 350%
  • Chance for higher rarity: 135%
  • +5 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +5
  • Reward for unlocking: Epic Gear (Weapon)

09 – Frantic

  • Enemy level: +6
  • Legendary Drop Rate: 400%
  • Chance for higher rarity: 145%
  • +6 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +6
  • Reward for unlocking: Resource Pack (Titanium)

10 – Impossible

  • Enemy level: +7
  • Legendary Drop Rate: 450%
  • Chance for higher rarity: 155%
  • +7 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +7
  • Reward for unlocking: Epic Gear (Weapon)

11 – Inferno

  • Enemy level: +8
  • Legendary Drop Rate: 500%
  • Chance for higher rarity: 165%
  • +8 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +8
  • Reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)

12 – Torment

  • Enemy level: +9
  • Legendary Drop Rate: 550%
  • Chance for higher rarity: 180%
  • +9 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +9
  • Reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)

13 – Nightmare

  • Enemy level: +10
  • Legendary Drop Rate: 600%
  • Chance for higher rarity: 200%
  • +10 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +10
  • Reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)

14 – Insanity

  • Enemy level: +11
  • Legendary Drop Rate: 700%
  • Chance for higher rarity: 225%
  • +11 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +11
  • Reward for unlocking: Epic Gear (Weapon), Resource Pack (Titanium)

15 – Madness

  • Enemy level: +12
  • Legendary Drop Rate: 800%
  • Chance for higher rarity: 250%
  • +12 Levels to dropped items
  • Permanent Unlock: wearable item level cap: +12
  • Reward for unlocking: Legendary Gear (Weapon), Resource Pack (Titanium)

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Author
Image of Aidan O'Brien
Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.