Sekiro: Shadows Die Twice has been at the center of an intensive coverage by the international press, so we can slowly learn more details about how the game works.
Sekiro: Shadows Die Twice has been at the center of an intensive coverage by the international press, so we can slowly learn more details about how the game works.
This time around, thanks to Digital Foundry, we can have the first look at the PlayStation 4 Pro version, which should also serve as a good example of what to expect from Xbox One X.
In the first look, we learn that chromatic aberration is disabled, contrary to Bloodborne which was aiming for a “gothic vision.”
“Sekiro’s image is clean and clear. What you get from its post pipeline is instead a pure focus on decent anti-aliasing, and quality motion blur,” says Digital Foundry.
“High-grade sampling is used to blend frames, not just for camera movement, but also individual objects. The result is artefact free, on PS4 Pro at least.”
In terms of frame rate, you have access to a variable solution that in 1080p mode is “very similar to Dark Souls 3’s PS4 Pro patch.”
This solution “typically” varies from 40fps to 60fps, “with alpha-heavy scenes taking us down into the 30s.”
You can check the full analysis in the video below. In the meanwhile, have you read about the controversial review policy adopted by Activision?
Published: Mar 11, 2019 10:18 am