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The Last Guardian PS3’s Trico Had More “Motion Patterns” Than PS4

This article is over 5 years old and may contain outdated information

In an interview with Cane and Rinse, Fumito Ueda has shared an interesting piece of news about the making of The Last Guardian, which as you might recall had started on PlayStation 3 before reaching, after years of development hell, the PS4 shores.

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In an interview with Cane and Rinse, Fumito Ueda has shared an interesting piece of news about the making of The Last Guardian, which as you might recall had started on PlayStation 3 before reaching, after years of development hell, the PS4 shores.

According to Ueda, the original Trico was way more complex, with lots more animations in comparison with the PlayStation 4 release. The reason behind the cuts was the short time frame the project was granted after it spent so many years in that limbo.

“The Trico we were creating on PlayStation 3 actually had more motion patterns than the PS4 version did, but we were unable to transfer everything due to transition time issues,” Ueda acknowledged, sharing there’s still a lot he’d like to do in the field of AI companions.

“What I personally would have wished to do the most was an online update of Trico’s AI,” he added, revealing he at least hoped at a certain time that he would’ve been allowed to work on the game after its original release.

“I had ideas such as Trico offering a hint in a stage where the puzzle is difficult, and Trico changing little by little through the interaction with players who have completed the game, but these ideas could not be implemented also due to the transferring time issue,” he revealed.

It’s always both fascinating and disappointing when you learn all those ideas behind the making of a game and then learn that many of them had to be cut because of reasons like time, budget, and the likes of that. However, we hope that Fumito Ueda’s next project won’t have such issues and will be able to express its full potential.


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