Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Bandai Namco

Elden Ring’s latest patch gives PvP more love and magic some massive updates

Invaders rejoice!

PvP players rejoice. Elden Ring patch 1.07 continues the trend set by 1.06 by making updates the PvP community has long called for, plus some surprise systems-level changes that are bound to turn heads. The massive list of changes to magic and nerfs to Ashes of War are also welcome.

Recommended Videos

One of the most important updates is how FromSoftware can now balance the game. Rather than adjust abilities, weapons, armor, and other mechanics globally, they can directly target changes specifically when players enter a PvP situation. In this first pass with the new system, Stamina-draining attacks, poise damage, and Ashes of War all received significant changes.

Almost front and center in the PvP-specific updates was an overall nerf to Dragon Communion Incantations. If you spent any time invading in Elden Ring, you undoubtedly encountered the Rotten Breath spell, which staggered, caused Scarlet Rot, and dealt immense damage. While it’s still too early to tell just how much the nerf did, that spell and others like it have long been a source of community frustration.

Also on the chopping block were status effects when dual-wielding the Seppuku Ash of War and the Fingerprint Shield. Expect to see much less buildup when using two weapons that deal status damage, meaning two Vyke’s Spears, Cross-Naginatas, Scavenger’s Curved Sword, and others are now less effective. Seppuku got its self-damage increased and overall Bleed buildup reduced, and Fingerprint should, in theory, now be easier to guard break.

The patch also made sweeping changes to magic, touching pretty much every Sorcery and Incantation in the game. Most got buffs, some got nerfs, but all of them saw their effectiveness changed in some way. The same is true for the many Ashes of War you can put on weapons. The list of updates is massive, and the community will be testing everything for at least a few days to find out what’s still viable and what can be thrown in the trash.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of John Schutt
John Schutt
John Schutt is a contributing writer at Gamepur focusing on guides, particularly of the shooter and Souls-like variety. He is a fan of just about any RPG. John has been an active part of Game Journalism since 2010, and is determined to continue his journey on that path.