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Patch 1.05 Changelog – Far Cry 5

This article is over 6 years old and may contain outdated information

Far Cry 5 Patch 1.05 will release on May 1 for PC, PlayStation 4 and Xbox One. The update will fix a lot of bugs, add new features and improvements. Here’s the official Changelog of Patch 1.05.

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Ubisoft is all set to release Patch 1.05 for Far Cry 5 later today. The update will go live on all three platforms simultaneously i.e PC, PlayStation 4 and Xbox One. As per the details revealed in the official changelog, Patch 1.05 will bring a ton of bug fixes, new additions, and improvements. You can check out the long list of fixes below.

Far Cry 5 Patch 1.05 Changelog

Patch 1.05 Changelog – Far Cry 5

New Addition

  • Added the option to re-do the character creation process from the Avatar Customization menu
  • Added support for Masks and Special Outfits in the Avatar Customization menu

Improved Accessibility

  • Subtitles turned on by default for all languages when launching a New Game

Stability & Performance

  • Fixed multiple low occurrence crashes
  • Fixed an issue where the client would receive a “bookworm” error after liberating an outpost while in a helicopter
  • Fixed low occurrence issues when skipping cinematics
  • Fixed some physics issues related to vehicle doors and weapon interactions
  • Fixed some instances of players respawning in an instant-death loop, including:
  • Fixed an issue where the client would get stuck in an instant-death loop if the host reloads a checkpoint while in a helicopter

Missions

  • Fixed multiple low occurrence walkthrough breaks, including:
  • Fixed a few issues that could cause the player to become locked outside of the bunker during the mission, “The Quality of Mercy”
  • Fixed an issue where the mission, “Broken Path,” would not progress under certain circumstances
  • Fixed a few issues that could cause the player to become locked outside of the bunker during the mission, “Casualties of War”
  • Fixed issue game could be stuck in an endless Credits loop under certain circumstances during the final mission, “Where it All Began”
  • Fixed issue where Mary May won’t spawn in the truck during Atonement if the player died during the drive to John Seed’s Ranch
  • Fixed some issues that were causing the time of day to become stuck when completing the mission, “The Cleansing,” or when using the Outpost Master feature

Audio

  • Fixed minor audio issues
  • Fixed some situations where SFX and music could go missing in specific circumstances
  • Fixed an issue where SFX would continue to play if a helicopter was destroyed in the Arcade

Companion, Enemy & Animal AI

  • General AI bug fixes including:
  • Fixed an issue where the Blessed would restart their falling animation when being shot while they are auto-reviving
  • Fixed an issue where Guns For Hire would not exit vehicle turret after falling in the water
  • Cheeseburger’s total kills should now update more consistently

Gameplay & UI

  • Minor bug fixes for vehicles
  • Fixed issues with certain animal animations, including:
  • Fixed an issue where the Cougar and Moose would play invalid animations if the player cast a fishing line near them while they were in the water
  • Fixed some camera issues while performing takedowns
  • Fixed an issue where the player could get stuck in a mounted turret under certain circumstances
  • Fixed some challenges that weren’t tracking kills under certain situations
  • Fixed an issue where the player model could appear without clothes in the Avatar Customization menu
  • Fixed issues with cut-off text in some menus in certain languages
  • Fixed issues with text remaining on screen in certain circumstances
  • Fixed minor text issues in certain localized languages
  • Fixes and updates to weapon balance and statistics
  • Improvements to weapon animations and hand placement when near a wall

Coop

Various replication improvements, including:

  • Fixed an issue where a client could see weapons that were already picked up by hosts
  • Fixed an issue where the client’s arms would be in incorrect positions while holding a Compound Bow
  • Fixed an issue where the helicopter was not replicated correctly for the client after the host disabled it

General improvements to various missions while playing in Coop, including:

  • Fixed an issue where the cinematic during the mission, “Only You,” was obstructed by the Client
  • Fixed an issue where the client was unable to see the objective markers during the mission, “Where it All Began”
  • Fixed an issue with the transition during the mission, “Burn, Baby, Burn!,” if the client was in spectate mode
  • Fixed low occurrence walkthrough breaks while playing certain missions in Coop, including:
  • Fixed an issue where host/client would become stuck in a loading screen triggering the mission, “Special Delivery”
  • Fixed an issue where the mission, “Air Raid,” where the host and client would become stuck if the coop leash was broken
  • Fixed an issue where the mission, “The Hero’s Journey,” would not update after leaving Larry’s helicopter

Arcade/PVP

  • Star ratings now properly reflect ratings
  • Minor graphical improvements to spectator camera
  • Improvements to matchmaking flow in Private and Public lobbies
  • Fixed low occurrence issues with player spawning without selected loadout
  • Fixed some issues with the PVP Announcer not playing certain lines
  • Fixed low occurrence crashes during host migration
  • Fixed issue where sometimes voice chat would not work
  • Fixed issue where sometimes player names were missing after being killed in PVP
  • Fixes and updates to weapon balance and statistics
  • Extended the map picking time in Public lobbies from 35 seconds to 50 seconds

Arcade/Editor

  • Fixed minor bugs with certain map creation tools

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Sehran Shaikh
Sehran is the Associate Editor and one of the co-founders of Gamepur. He has been in the industry for over a decade now, experienced in team management. When not on his Editor's hot seat, you'll find him playing Cricket or watching Thriller Movies and TV Shows.