Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Warner Bros. Interactive Entertainment

New Lego Star Wars: The Skywalker Saga behind the scenes video showcases design secrets and easter eggs

The developers chime in on how they updated the game for the modern era.

Lego Star Wars: The Skywalker Saga is on the horizon, with a planned launch date of April 5. The team at TT Games has been gradually drip-feeding new details and trailers to the waiting public, and the latest is a behind-the-scenes video featuring commentary from the creative team.

Recommended Videos

Much of the video is dedicated to developers waxing lyrical about their love of Star Wars and the various freedoms of working on a Lego game — in stark contrast, it should be noted, to January’s report on the excruciating crunch conditions and low morale during the game’s five-year development cycle — but there are some enjoyable specifics discussed as well. For example, lead sound designer Tessa Verplancke mentions how Lucasfilm allowed the team to delve into its entire sound library to get the ambiance just right. Lead render tech programmer Vassilis Poulopoulos also notes the 12,000 materials, 20,000 unique models, and 26,000 textures that were generated for the game.

The scale of the game is certainly impressive: lead Lego model artist Thomas Coleman and art director Josh Pickering Pick revealed how the team had built the ships “literally brick by brick,” with designs that would require millions of bricks in the real world. TT Games has left plenty of room for the Lego games’ trademark humor, too: the team noted easter eggs such as being able to switch all the weapon sound effects to “mouth noises” and the inclusion of “Mumble Mode,” a nod back to the series’ humble origins before full voice acting.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author