Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via People Can Fly

Outriders devs say long cutscenes are the result of playtest complaints

The developer reveals it almost went with fade-to-black loading screens until later confusion said otherwise.

Although only a demo, Outrider’s latest sampling of gameplay seemingly has an unlimited amount of cutscenes. From teleporting to even just jumping bridges, the game has a 30-second scene for almost all actions that take more than just sprinting. It may appear as an unintentional mishap, but the creators at People Can Fly claim the decision to add these in was mainly due to playtesters not understanding where they were in the sandbox looter shooter.

Recommended Videos

“That was only because people in playtests said, ‘oh, where am I? Why was I teleported?’ So we needed to have these cutscenes,” creative director Bartek Kmita told Eurogamer. He later added that the team originally planned on having simple fade-to-black scenes before hearing feedback. 

That doesn’t mean they still wouldn’t be as long as they currently are if they decided to opt for a basic loading screen. Lead designer Piotr Nowakowski reasoned that the loading amid these scenes consistently syncs all players to one lobby.

“I’m the person who’s triggering the travel, so I want to jump to the other side and start a battle on the opposite side,” Nowakowski hypothesized.

“Let’s imagine one of my friends is next to the city, to Rift Town. The second one is traveling along the main path towards the enemies there. I cannot just go there and trigger three different areas, because it will not work in a game without dedicated servers.

Kmita ensured that later portions of Outriders’ full game are “more consistent” but also indicated that further improvements will likely be seen after its official launch.

Outriders will officially land on PlayStation and Xbox consoles, along with PC and Stadia, on April 1. Its demo is currently available for the platforms mentioned above, with it allowing players to carry their progression to the full experience upon release.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ryan Willcox
Ryan Willcox
Ryan Willcox is a Staff Writer at Gamepur. He is mostly known to cover free-to-play titles, spanning from Fortnite, Call of Duty: Warzone, to Apex Legends. Outside of games, Ryan's other personal interests are reading scientific nonfiction and running.