Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Death Stranding Screenshot

Sony and Kojima reportedly had “some disagreements” over Death Stranding

Rumors of a soft reboot a year before launch.
This article is over 4 years old and may contain outdated information

Insider Dusk Golem has shared new behind the scene details about the development of Death Stranding, which has reportedly seen Sony and Kojima Productions having “some disagreements” involving how work was handled on the project.

Recommended Videos

Dusk Golem is the same source that has revealed particulars about PlayStation being in talks with Konami about a Silent Hill game from the creator of Siren and a revival of the canceled Silent Hills’ P.T. concept demo, which would be assigned once again to Hideo Kojima.

According to the details revealed by the insider, we learn that “Death Stranding was a flop” as “it sold well initially, but (…) has over 3 million unsold copies of what’s been produced.” Overall, the game is said not to have performed as well as everyone involved was expecting.

The game also got reportedly “soft rebooted” as it was initially “very different,” “a lot darker and more horror-esque.” The reboot happened “a year and a half before launch” last November, and lead “Sony and Kojima” to have “some disagreements.”

Some of those “disagreements” are reportedly due to the timeline adopted by Kojima for the release, which led the title “not ending up as a PS5 game” as, we deduce, Sony might have been willing to do.

Despite being publicly acclaimed by internal teams at PlayStation, Dusk Golem reports that “some other studios at Sony’s Worldwide Studios were a bit upset at the money Kojima was getting” for the project.

The idea of having Kojima involved on the Silent Hill IP would also be partly due to Death Stranding‘s commercial disappointment, as Sony would want the Japanese designer and director involved in “a smaller budget game (…) which they believe would have interest for gamers.”

“They believe that a horror game or even a Silent Hill game as a brand with recognition and already pre-built hype with his named attached might make more financial return for them,” the insider added.

Death Stranding has not ended its journey, as it is releasing on PC on June 2, complete with special in-game items crafted after the Half-Life franchise.

Due to the peculiar nature of the title, not the typical action-adventure game that has performed so well across this generation on PS4, there’s a chance that it gets a higher recognition on that platform when it releases this summer.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author