Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Screenshot by Gamepur

Tears of the Kingdom Developers Hint Future Zelda Games Will Keep TotK & BotW Style

Expect to see more games like Tears of the Kingdom in the future.

The Legend of Zelda: Tears of the Kingdom has been a resounding success for Nintendo, and fans and critics alike have been heaping on the praise since its release last week. When its predecessor Breath of the Wild released, everyone could see it was a major turning point for the series, and Tears of the Kingdom has shown that Nintendo doesn’t plan to change that anytime soon.

Recommended Videos

Now, we’ve got confirmation from the series producer Eiji Aonuma confirming what we were all thinking. In the future, more games in the Zelda series will follow a similar style to Breath of the Wild and Tears of the Kingdom, meaning players can expect to see more open and experimental Zelda games in the future.

Related: Tears of the Kingdom Complete Guide – Tears of the Kingdom Beginner Tips, Locations, Chests & Quests

Zelda Developers Feel They Have Created a “New Format” for the Series Going Forward

Zelda_Sky
Screenshot by Gamepur

In an interview with Game Informer, Zelda series producer Eiji Aonuma and director Hidemaro Fujibayashi spoke about the journey to bring Tears of the Kingdom to players and all the challenges and decisions involved. During this interview, Aonuma spoke about how Ocarina of Time created a blueprint that future titles would follow, but felt that, in some ways, that format was “restricting” for the developers. Now with the new gameplay style and openness in the series, Aonuma says players can expect future Zelda titles to follow a similar style to the recent entries to the series, saying they feel they have a “new kind of format for the series to proceed from.”

Despite some evolution in the series, it wasn’t always offering the freedom to players they wanted. Now with the open world and experimental nature of Breath of the Wild and Tears of the Kingdom, Aonuma feels it provides the openness and freedom they want to give players.

In the same interview, they discussed trying to retain the “Zelda-ness” quality that the games have. Fujibayashi explains that even with so many significant changes to the core gameplay, they preserved that core of what makes Zelda games what they are, saying they focused on creating a game “that is enjoyable and fun, and then taking that and making sure that the essence of Zelda is still alongside that,” whether that be the puzzles, action, or adventure the series is known for. They also took a moment to praise their team, saying they feel the “unique and diverse” people involved in developing Zelda play a massive role in making their games.

Related: Tears of the Kingdom Fan Spots Emotional Easter Egg While Cooking

For a lot of fans, this will be very welcome news. Tears of the Kingdom is a massive game full of content, and the open world is packed with exciting places and characters, and its gameplay and freedom are some of the best in the series. Of course, this doesn’t mean every game will be exactly like Tears of the Kingdom, but if the team uses this blueprint and builds new ideas and styles of Zelda, we could be looking at a bright future for the series.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Matthew Fuller
Matthew Fuller
Matt is a freelance writer based in the UK and has spent over three years covering and writing about video games. He discovered his love of games journalism while attending Canterbury Christchurch University, where he earned a bachelor's and master's degree in Game Design and has been writing ever since. He will find any excuse to play and write about games. When he isn't fighting dragons or exploring far-off galaxies, he spends his free time playing D&D, listening to music, or reading a good book. His primary game bests are Diablo IV, the Final Fantasy series, D&D, and anything new releasing that tickles his fancy.