Fallout 76 is going to be a quite different Bethesda Game Studios title, considering it is set in an online environment and will feature a gameplay exclusively focused on a survival component.
Fallout 76 is going to be a quite different Bethesda Game Studios title, considering it is set in an online environment and will feature a gameplay exclusively focused on a survival component.
Talking with GamesIndustry International, marketing VP Pete Hines has discussed one of the other things that’ll make Fallout 76 so different in comparison with the other Fallout games out there: the lack of NPC.
“In our previous games, if you’re walking up a hill and there’s an enemy NPC we’ve placed there, there’s a little red thing that shows up on your compass to say ‘that guy’s a bad guy’. We cheated for you. You already know,” Hines said.
“But [in Fallout 76] you don’t know anything about that person or what their motives are, unless you’ve come across them before,” he added, offering further material to the role-playing component of the incoming title.
So, there won’t be any non-playable character as you are the non-playable character out in the wild of Fallout 76, and you’ll have a chance to be a vendor or any other kind of character that might be there in a Fallout game.
Missions will be delivered via holotapes, which could be quite reductive as a delivery mechanic but we’ll really need to wait and see how it turns out to be, considering how different this Fallout game is set to become in the future.
Could there be a chance for players to deliver actual quests, though? Wouldn’t it be nice?
Published: Jul 19, 2018 09:24 am